rFactor 2 Build 1008 Now Available (thread does not contain stock car link)

Discussion in 'News & Notifications' started by 88mphTim, Sep 25, 2015.

  1. 88mphTim

    88mphTim racesimcentral.net

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    The 'Stock Car Build' has finally arrived! This build introduces a number of supportive code elements for this type of racing, but is also a testbed for some future advancements we have coming for this, and racing of all kinds.

    We plan to release some more tracks (eagle-eyed forum users already spotted this), and with the help of some leagues, we hope to get the rules nailed down.

    Downloads:

    Lite installer - 322 MB
    Demo installer - 1.1GB
    NSCRS15 rFM (for vMods with rules, recommended for server hosts)
    Stock car mod to follow (own thread). You need to use Build 1008 with them.

    Screenshots:

    http://rfactor.net/web/rf2/screenshots/

    Working Stock Car rules:

    Lucky Dog
    No Lucky Dog to Driver who causes the caution
    Speeding penalty during caution EOLL
    Speeding penalty during green Drive Thru
    Entering Closed pits EOLL penalty
    Green White Checker finish
    In-Car Track Bar Adjustment
    Frozen Field when caution comes out

    Partialy Working Stock Car Rules:

    Double File Restarts - Leader Chooses which lane he starts
    Double File Restarts - Proper line up order of Lead Lap, Lap down, Lucky Dog, Penalty Cars and Wave Arounds - Need feedback from Stock Car Leagues
    Double File Restarts - Wave Around Cars - Do not get penalized yet for pitting before green flag is thrown
    Qualifying Rules - 3 Round format works
    Qualifying Rules - Forcing the use of 1 set of tires for all 3 rounds not working

    Rules not implemented Yet:

    Commitment cone violation for entering the pits
    AI still race back to line when caution is thrown
    All car(s) must maintain their respective track position for the restart, until they cross the start/finish line.
    Blending rule when re-entering the track during green flag conditions
    No passing under double yellow line at Superspeedways

    Known issues (A.I.):

    We need to give the A.I. another look, as improvements in one area can often affect another. The A.I. are quite dynamic and will adjust their line according to grip levels. At Jacksonville, this tends to see them running high up against the wall. With an upcoming update to the core, we would like to try to keep them from scraping the wall as often as they do right now on the ovals. You can disable the 'dynamic superspeedway' code that causes this by changing playerfile value "AI Logic Override" to 2 (as mentioned in the notes below).

    Build 1008 Changelog:

     
  2. TPG

    TPG Registered

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    Thanks Tim! :cool: Auto Update worked fine..
     
  3. Jeferson Richart

    Jeferson Richart Registered

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  4. Cangrejo

    Cangrejo Registered

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    Thanks :cool:
     
  5. sg333

    sg333 Registered

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    Awesome. +1 on auto update working
     
  6. Nuno Lourenço

    Nuno Lourenço Registered

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  7. RaceDoedel

    RaceDoedel Registered

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  8. jimcarrel

    jimcarrel Registered

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    Change log looks even better than I had hoped!!!!
     
  9. Ronnie

    Ronnie Registered

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    Downloading!
     
  10. alpha-bravo

    alpha-bravo Registered

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    :eek: no time to write something ;)
     
  11. sg333

    sg333 Registered

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    I see them in BIN64\plugins
     
  12. 88mphTim

    88mphTim racesimcentral.net

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    Tested both installed and they placed the files. Don't have a clue why you might not have gotten them. Virus scanner?
     
  13. buddhatree

    buddhatree Registered

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    I think I need the stock cars for them to show up. I see them inside rF2, but not in-game yet.
     
  14. TJones

    TJones Registered

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    I see them also in-game (StockCarRules.dll) :confused:

    EDIT: What i did, i let the game create a new "player.json". Maybe this helps.

    EDIT2: I used autoupdate.
     
    Last edited by a moderator: Sep 25, 2015
  15. Foxiol

    Foxiol Registered

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    Amazing!!!

    Thank you ISI! I was about to try something and BOOM! New stuff! ;)
     
  16. hexagramme

    hexagramme Registered

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    Great stuff, thank you so much. :)
     
  17. buddhatree

    buddhatree Registered

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    Yes I see them there ^. But not in-game where we're supposed to be able to turn on and off?
     
  18. sg333

    sg333 Registered

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    Are you using the default UI ?
     
  19. buddhatree

    buddhatree Registered

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    Yes. Brand new fresh install.
     
  20. Flaux

    Flaux Registered

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    Do we still need to create a new player.json?
     

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