rFactor 2 and McLaren - World’s Fastest Gamer!

Discussion in 'News & Notifications' started by Christopher Elliott, May 23, 2017.

  1. not_him_59

    not_him_59 Registered

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    last time I tried the Mclaren it didn't have that awful FFB shake, rattle and hum like the Radical, no.
    and messing with the FFB on the Radical made no difference, it just wants to destroy my wheel.
     
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  2. SPASKIS

    SPASKIS Registered

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    I spent some time yesterday trying to create an update to modify fuel capacity.

    However, I have seen that the upgrade file requires as a prefix the name of the hdv file which is not accesible for this mod since the MAS file containing main car physics files is encrypted.

    I tried some guesses using the prefix from the veh file and the name of the MAS file including the main components.

    If for encrypted MAS files we could only obtain the list of the files included this should be easy to do.

    Any help? We are starting our champ next week. I just need a PREFIX. @Marcel Offermans @Christopher Elliott
     
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  3. Ruben Correa Alves

    Ruben Correa Alves Member

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    Yeah we've had the same issues a few times when we wanted to have a certain format in our league. I understand that some of the physics have to be protected, but at the same time it locks creative freedom away when hosting championships and leagues.

    Might be cool to see the HDV file in a separate non-encrypted mas, or maybe better yet, a new file with just the pitstop, fuel and other non physics related variables in it that would be accessible when creating the rfcmp's for leagues!

    For example, we have a 45 minute GT race and we wanted to enforce a pitstop, so we have changed the fuel tank size on the GT cars. We were able to do that because the mod is not encrypted, but if we were to move to the S397 GT3's next season we would not be able to do so.
     
    Last edited: Sep 19, 2017
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  4. Marcel Offermans

    Marcel Offermans Administrator Staff Member

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    Point taken guys, we will take this feedback into account. I hope we can incorporate it when we do the GT3 pack release.
     
  5. SPASKIS

    SPASKIS Registered

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    Thanks for the quick reply Marcel. Sorry to ask a bit more but I missed to understand what you refer to. Do you mean some better multipliers will be included for fuel, tire usage and new features for adjusting pit times? Or do you mean that future cars will have some "open features" to be editable and non encrypted (like skins)?
    Or both which would be best for leagues and organized race competition in general? :)

    I bet that organizing things like WFG, and hopefully what will come next with new UI, will provide S397 with a much closer view to the problems leagues have encountered in the past. The cut track review for Silverstone is a good example of how important is that the game controls this with a fair and effective criteria. The finals of WFG was a very nice race to see in this aspect. As an spectator I just missed the possibility to check how many penalties did each driver get. I could see some cars going over the limits and I wondered if they were being penalised. I wish we could get some info regarding this in the future. Let me suggest, if you haven't thought about this, to include by the name tag for driving mode and in the information panel in TV/broadcasting mode.

    Thanks for your time.
     
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  6. ECAR_Tracks

    ECAR_Tracks Registered

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    Hard to understand why a modable simulator would encrypt physics files, maybe to turn the modders life even more miserable?
     
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  7. Will Mazeo

    Will Mazeo Registered

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    This was explained already: it depends on the license deal, some will force S397 to lock it
     
  8. T1specialist

    T1specialist Registered

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    The issue is not really that files are encrypted. The issue is that for modders those encrypted files were the only source of information.
     
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  9. Marek Lesniak

    Marek Lesniak Car Team Staff Member

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    I think there are already more than enough types of cars in rFactor, with open physics files, to use for educational purposes. And if you want data for a specific car, then, well, you can try to gather it on your own.
     
  10. Lgel

    Lgel Registered

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    Do you work for S397?
    If so, you answer is appalling, not any attempt to help the modder.
    RF2 is where it is for good reasons.
    Cheers.
     
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  11. Will Mazeo

    Will Mazeo Registered

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    Idk... under current player base size I dont think it's smart from a business side to release a licensed GT3 grid (not just a single car as an example) totally open, especially when so much people complain a paid DLC is being released. This is no charity.
    Maybe if the community release the rest of GT cars the studio is not licensing would give a nice message to devs ;)
    Anyway it's a GT3, not like there is much left to learn about these. They said the tire model will be available anyway, that's the most important part, the rest you should get emailing real life teams (and that is probably what S397 did, licensing a car not always mean the data will come with it).
    Now if it was a new tech like a hybrid F1 car then yeah, I'd agree it had to be open.
     
    Last edited: Sep 23, 2017
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  12. T1specialist

    T1specialist Registered

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    You are totally missing the point. This is not about 397 providing a full gt3 car so modders could copy a gt3 chassis to create another car with it. This about all new and old features that in future won't be available for modders because they won't share that info. Also when 397 took over there was talk about building some kind of tire database so modders would have something to work with. An official gt3 tire would be great thing to have as it gives a solid starting point. Now it seems the direction has changed. Instead of building some kind of tire database the data is actually hidden away with the specific aim of keeping it out of the hands of modders. Does this mean all other future physics stuff is going to be kept outside of modders as well? If yes then it is no longer a modding platform. Did we just hear the bombs fall? I was hoping 397 would bring a change. I don't see it. I see the exact same thing that was before.
     
  13. Will Mazeo

    Will Mazeo Registered

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    It's funny you kept out the part about the tires being made public in my post yet complained about it not being shared....
    And they also said a version of the Camaro compatible with current cars would be made. Isn't that sharing with modders?
    I mean sure ISI/S397 makes questionable decisions sometimes (and man ISI did quite a lot of them :D ), but let's be honest when they do the right thing (at least they said they'd do), it's not like the pack was finished yet, if not for the WFG competition we wouldn't get an unfinished McLaren released before the official thing, neither Zand. So treat it as "pack/updated features are not yet released", seems like common sense to do it, to me at least
     
  14. Lazza

    Lazza Registered

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    Documentation could be much better, but you have seen how many people ask questions that are directly answered by comments in the moddev example files? Half an hour studying a file's comments is enough to work out pretty much everything in it, in the context of what it is (if you're trying to work out engines/turbos without an understanding of what a torque curve is, what engine braking is, how a turbo's performance is measured, etc, you're in for a battle, and that goes for all the types of files (tyres, HDV, ...). The game doesn't teach the basics, but its nature means it can't shortcut those things).

    Many 'beginning modders' can't be bothered spending that half hour, and they might give up; but how long does it take to make a quality mod? I don't think they're actually looking to spend weeks properly making something. They want a 15 minute mod they can show their mates, but as sims get more advanced that's less and less likely.

    On the other hand, we see some beginners come in here, ask questions, think for themselves, and end up releasing quality mods (tracks and cars). So it's not easy, but it's not impossible either.

    However - documentation does need a lot of improving as I said, and there should be some better standards and a checklist of 'requirements' for functional content. It's sad to see people spend hours upon hours working on a track and then a sector timing point doesn't cover the whole track, or the pit entrance extends onto the track proper, etc. But when it comes to tyres, how many examples do you need exactly? It sounds like people want a library of tyres they can just choose from, slight resize maybe, and off they go. That might work as a starting point but it shouldn't be the goal.
     
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  15. Lgel

    Lgel Registered

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    If it is documented elsewhere (I believe the modder has questions about the lcd implementation of the Mc-Laren), a simple and courteous redirection to moddev/samples would have been nice.

    RF2 owes a lot to modders, so being receptive to their needs and questions would be nice in my opinion.
    Cheers.
     
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  16. patchedupdemon

    patchedupdemon Registered

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    Rf2 doesn't owe anyone anything,you choose to come and use the software,yes documentation is needed along with many other things,but attitudes like "they owe" us won't get you anywhere for good reason.
    I'm not at all shocked that some official licenced content has its physics data locked,they paid money for that and letting other sims see it isn't very clever,even if the contract doesn't require it to be locked
     
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  17. T1specialist

    T1specialist Registered

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    You are assuming the camaro physics or even just the tires will be made public. Nobody knows whether it will be public or not. And that really applies to all future graphics and physics features.

    Like I said earlier we have no idea what new features is inside those mclaren files. We had a dev post who did not even acknowledge the whole question except that apparently they think we have "enough" info. In this case "enough" simply means "not having it".
     
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  18. Will Mazeo

    Will Mazeo Registered

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    Dude.... Marcell himself said it (more than once). You are being dishonest...
     
  19. Lgel

    Lgel Registered

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    Since 2012, without modders RF2 wouldn't have any series (only monotype races), most leagues race with mods (I suppose they have good reasons to do so, you are free to disagree).

    So surely wrongly again, I suppose, RF2 brilliant situation regarding sales would be worse without third party content.

    If you aren't grateful for persons that devote an inordinate amount of their free time, out of their passion for motor sports, to develop content, they share freely with you, it's your right. I am sure your attitude will "get you anywhere for good reason" as you say.

    Cheers.
     
    Last edited: Sep 24, 2017
  20. patchedupdemon

    patchedupdemon Registered

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    What are you even on about,how are you linking anything you just said to my post,I never said I wasn't greatfull for modded work.

    Sometime people don't arf act like petulant children and create their own reality when people disagree with ones attitude

    Oh your right,I'll just go and choose from the 200 odd leagues all using every single piece of 200odd contents .

    lets be real,out of all those mods,only a handful are any good,that's fact not fiction or hate.
     

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