rFactor 2 and McLaren - World’s Fastest Gamer!

Discussion in 'News & Notifications' started by Christopher Elliott, May 23, 2017.

  1. demerzel

    demerzel Registered

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    Actually. I believe the McLaren current subscribers is the total of DLC sales. Here is why: Everyone who bought the GT pack also got the McLaren. But those who only bought the McLaren haven't got the GT Pack. With this in mind, you can't just sum the two current subscribers.
     
  2. SPASKIS

    SPASKIS Registered

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    I believe so and that's how I calculated the figures.
     
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  3. Emery

    Emery Registered

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    Good point.

    Revised numbers: at least 14.4% of active players (& no more than 22.6%).
     
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  4. Emery

    Emery Registered

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    Round 3 qualifying is all wrapped up now! The names we see in the top 10% are consistently appearing here, so I don't think anyone should doubt the skill they show. This competition particularly attracted the skilled drivers, so as the number of entrants declined, those of us with lesser dedication or skill have seen our relative ranking sink and we should not despair because this is just a reflection of the population statistics. In other words, as I ran about the 40th percentile in the broadly-based first & second rounds, I'm down to about the 50th percentile in a more narrowly-based third round.

    Median lap time is 1:01.99 for 404 entrants.
    • From 1:01 to 1:03, there are 233 people (57.7% of total). Not surprising considering the shorter lap time.
    • To be in the top 10% of total entrants, you need to be below 1:00.71.
    • 69 people are in the 1:00s (17.1% of total).
    • Top 20 are 1:00.26 to 1:00.47. A little surprising that no one burst through to the 59s.
    upload_2017-8-24_20-25-47.png
     
  5. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest McLaren v1.11 is up
    Changelog
    • Further draft improvements
    Make sure it's updated from Workshop today before joining the WFG Hotlap
    Enjoy :)
     
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  6. ceecee

    ceecee Registered

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    I now have a few versions of the McLaren in my packages folder that cannot be uninstalled or deleted.
    What is the procedure here ? if anyone knows, thanks.
     
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  7. SPASKIS

    SPASKIS Registered

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    Verify for vmods using older versions and uninstall those in order to be able to uninstall those older versions of MCL.
     
  8. boxer

    boxer Registered

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    Why do I have Mclaren V1.02, 1.03, 1.1 and 1.11 installed.... I'm confused....
     
  9. Lazza

    Lazza Registered

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    @boxer Related to what Spaskis just said. Each version of the mod is its own version, sometimes a server may have a particular mod so if you were 'stuck' with the latest version it might stop you joining a server that is using an older version. To remove those old ones, first remove any vmods ( / events???) that use those old versions, and you'll be able to uninstall those. If you can't uninstall the old version(s), I think you can mouse-over them and it will tell you what is using that version (and stopping you uninstall).
     
  10. ceecee

    ceecee Registered

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    Moving the mouse over the McLaren mods does not give any info.
    Delete and uninstall are greyed out.
     
  11. LokiD

    LokiD Registered

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    what exactly are the draft improvements?
     
  12. Will Mazeo

    Will Mazeo Registered

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    They are probably making the effect stronger so it makes passing more possible.
    But the track list is "bad" so I don't think it will help much
     
  13. Emery

    Emery Registered

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    Qualifying for Round 4 finishes today (if it hasn't already). Only the top 5 will qualify for Sunday's race, along with the previous 15 selected after Rounds 1-3 races.

    Median lap time is 53.50 seconds for 224 entrants.
    • There are 83 people in the 53 second interval (37.1% of total).
    • To be in the top 10% of total entrants, you need to be below 52.43.
    • 70 people are in the 52s (17.1% of total).
    • Top 5 are 52.26 to 52.32. If I'm not mistaken, 3 of the top 5 have already qualified via prior rounds, so the Top 8 will be used. That puts the "slow" time at 52.33.
    upload_2017-8-31_9-44-29.png
     
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  14. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Latest McLaren v1.23 is up
    Changelog
    • Minor aero/draft updates
    Enjoy :)
     
  15. Emery

    Emery Registered

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    Final race was definitely more interesting than the prior 3 races.
     
  16. Adrianstealth

    Adrianstealth Registered

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    darn i'm missing out on all this my hardware setup is in pieces )-:
     
  17. Will Mazeo

    Will Mazeo Registered

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    Well there was no reason for people to push in past races, only if you were P5 and P6. Now people had a reason to try it :)
     
  18. green serpent

    green serpent Registered

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    The final was actually a very entertaining race to watch. However, what was mildly concerning was seeing the front runners having massive overseer moments lap after lap, yet seemingly not losing any time whatsoever to the person behind. Also, into Luffield they were dialing in a lot of steering lock and getting loads of understeer - again seemingly without any time penalty.. IRL wouldn't this blister the tyre up fairly quickly?
     
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  19. stonec

    stonec Member

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    Great race indeed. Just one wish, can the "new" slipstream values be adapted for every future car release? This is what sim racing and esports needs, it doesn't even matter if the slipstream is 5% too high compared to real, as long as there is at least a chance to overtake.
     
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  20. SPASKIS

    SPASKIS Registered

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    Yes, I think that it is nice to see cars drafting and driving 2-3 tenths one from the other like we saw yesterday. It greatly increases the chances for overtaking without having to use DRS systems. I have no idea if this is realistic or not but I don't care. The fact that aerodynamics are so advanced today is screwing motor racing. Simulation can eliminate (or at least limit) the effect of the turbulent flow behind a car which seems FIA has not figured out the way to manage this. Therefore, Congratulations Studio 397 for the obtained result!!!!

    Offtopic. For real motor racing the only solution to the problem of lack of overtakes due to aero that I can imagine is to implement the opposite of the DRS. Let's call it DES (Downforce Enhancing System). A system that would allow an extra Downforce by changing front wing angle (or by means of another wing) in the turns where it was activated.

    I would also implement DTM rules regarding the maximum number of uses for this tricks and removing DRS zones. Maybe if DRS could be enabled in Monnaco's tunnel it would become an interesting race. Today there is sufficient downforce so that this is not dangerous any more: In the race at Spa we could see cars drafting at Eau Rouge.
     

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