This might be a good time to start creating rFactor 3.
I explain my reasoning :
rFactor 3 would be largely an improved rFactor 2 in many ways (improved rF2) + some major changes developed that would move it to rFactor 3 (new graphics engine + new sounds engine + other major changes + possible choice to abandon modding to devote to a clean/readable/homogeneous/uniform and qualitative game in all areas but diverse in term of content).
The reasoning would be to continue for 18 months or 2 years to develop as much as possible rFactor 2 (that is to say also to develop rFactor 3) and behind the scenes to develop the major changes :
At some point, we would switch to rFactor 3 which would in fact be a greatly improved and more modern rFactor 2.
For example, rFactor 3 could be sold for 60 euros, and only 30 euros for current rFactor 2 users.
Backward compatibility with OFFICIAL rFactor 2 DLCs ONLY could be considered.
This is my idea.
But I am not a decision maker and I do not know all the implications........
I explain my reasoning :
rFactor 3 would be largely an improved rFactor 2 in many ways (improved rF2) + some major changes developed that would move it to rFactor 3 (new graphics engine + new sounds engine + other major changes + possible choice to abandon modding to devote to a clean/readable/homogeneous/uniform and qualitative game in all areas but diverse in term of content).
The reasoning would be to continue for 18 months or 2 years to develop as much as possible rFactor 2 (that is to say also to develop rFactor 3) and behind the scenes to develop the major changes :
At some point, we would switch to rFactor 3 which would in fact be a greatly improved and more modern rFactor 2.
For example, rFactor 3 could be sold for 60 euros, and only 30 euros for current rFactor 2 users.
Backward compatibility with OFFICIAL rFactor 2 DLCs ONLY could be considered.
This is my idea.
But I am not a decision maker and I do not know all the implications........