Perhaps people are just running out of things to ask?![]()
I think it's too late to ask for anything at this point. I do believe release will be in the next 3 months. So adding features at this state of the game will just delay things in my opinion.
Well I think after the initial release we have at least a year of patching and updates coming. So ask away and there will always be hope.
Or any kind of proper transmission modeling. When I was doing the iRacing thing there were a few people who were complaining about people using sequential s vs synchromesh transmissions, not understanding that you can skip gears to gain time.Proper Dog Box Transmissions.
Listen to the wheels lockup on the downshifts.
I don't know if anyone noticed this before and wrote it down, but since I am a track maker I notice these stuff =)
What about making portable tents in the pits appear when they're actually used by the team.. Similar to the current "garage door", which disappears when it IS used, but in opposite manner.. When we have a low budget permanent or temporary track that doesn't have any pit garages, but instead its on a parking lot, and each team sets up their tents.. So in rf1 even if there is one car on track, eg. testing.. There are 20+ portable tents, all full with toolboxes.. For practically no one. (Like in ISI Lienz track)..
Or any kind of proper transmission modeling. When I was doing the iRacing thing there were a few people who were complaining about people using sequential s vs synchromesh transmissions, not understanding that you can skip gears to gain time.
I don't know if anyone noticed this before and wrote it down, but since I am a track maker I notice these stuff =)
What about making portable tents in the pits appear when they're actually used by the team.. Similar to the current "garage door", which disappears when it IS used, but in opposite manner.. When we have a low budget permanent or temporary track that doesn't have any pit garages, but instead its on a parking lot, and each team sets up their tents.. So in rf1 even if there is one car on track, eg. testing.. There are 20+ portable tents, all full with toolboxes.. For practically no one. (Like in ISI Lienz track)..
Yes, its called pitbox http://isiforums.net/f/showthread.php/884-Turning-objects-on-on-a-per-player-basis. I never got to trying ptent because pitbox worked just fine for me.I wouldn't be surprised if you could do that already in rF 1. I remember, some time ago I saw on one of rF tracks something like fuel rigs that were only for garages that were actually occupied... that means, there might be some trigger for that, like with garage doors.
Oh, and the whole idea of 'buying' should go! From what I understand rFactor2 isn't going to have a proper comprehensive career mode, and most aren't expecting that anyway.
You have to design such tire at first. If you already did, then even in rF you can put different sets of tyres throughout which you can switch at different tracks.I'd like to see universal Tire Modeling changes. IE.. If I take a porsche 944 on a dirt track I should be able to apply a tire design to it designed for dirt. Everything else, suspension, power, weight should all remain mod original but I should be able to put mud boggers or Used F1 slicks on at my leisure.
You have to design such tire at first. If you already did, then even in rF you can put different sets of tyres throughout which you can switch at different tracks.