Max Angelo
Registered
Let me add piracy is also to steal materials from a game and port them to rF or rF2 without permission of the owners (especially if the owners are members of the community who offered a huge contribution to the ISI sims).
Let me add piracy is also to steal materials from a game and port them to rF or rF2 without permission of the owners (especially if the owners are members of the community who offered a huge contribution to the ISI sims).
I think it's possible in rF1 too. At least i guess. But i don't know how the performance would be.Finally! Grass textures with bump mapping:
Additional I wish that any ingame switch would be defined as momentary or bi-stable one. It will allow to use keyboard (momentary) or bi-stable external hardware buttons to enable/disable things (for example lights, ignition etc)
Unless it's Lime Rock Park, in which case you need taller grass and some puddles in itOf course this grass should not be so tall...
Would the cars be able to lift the rear wheel while braking in rF2? Like this:
*I searched through the forum and didn't find anything about this.
This is not a "feature"... that occurs when you have relatively soft springs with stiff anti-roll bars. So that strongly depends on car. Do it right and you can have that in rF 1.Would the cars be able to lift the rear wheel while braking in rF2? Like this:
(...)
*I searched through the forum and didn't find anything about this.
Would the cars be able to lift the rear wheel while braking in rF2? Like this:
![]()
*I searched through the forum and didn't find anything about this.