rF2 adjusts the steering settings for each car, but in GSC, you have to set your steering wheel manually or you have to compensate with the steering angle of each car. It's a huge mess that netKar Pro had already solved in 2006. It's really annoying.
i must admit ive had the lock issue with some rf2 mod cars... you notice it instantly whengoing from isi cars to mod. Wonder if some converted weret done correctly. Tried the mak classic f1 car, but when you then drive the 2013 FRenault, it feel s weird.. Maybe just the genres of the cars. maybe me , maybe not.
the 2014 car i meant, felt really twitchy with any king of steering lock.... i let the car specific steering angle 540 , and i couldnt get the twitchiness gone. what steering angle people use for the fr2014? Or was it the bad ratio of the mak car compared. IM not sure now what car is at fault. The mak car did have a lock reminiscent of the GSC cars. The lola i also run and i have no issues there neither the URD cars.
+1 I own GSCE and its a great rF1 mod, but it's a far cry from rF2. Can't believe the life of this thread?!
I race one league in gsc but to be honest I'll be glad when its over. Don't get me wrong it is a decent sim but its no better than rf1 and its had its day. Moving onto next gen sims is well overdue now.
Just to paint you guys a picture. According to some official researchs, an graduated american earns around $3500 per month. A brazilian in the same situation earns also around 3500, but in Real (BRL). So it's kinda 1 to 1 situation. But, for example, a Logitech G27 costs 299 on the US, it costs at least 800 in Brazil. In other words, everything - specially tech goods - will be twice as expensive in this f&$#ed country filled with people who things it's all good. Anyway, dispite that. Most brazilians manage to own those tech stuff. Just search about iPhone ownership here and you'll be sadly amazed.
"It's a rf1 mod" is the typical nonsense i hear about GSC. It's a great SIM by its own and it has some of the best cars ever made into a SIM: Stock Car, Formula 3/Classic/Retro/V12/Reiza and Mini, they are all a blast to drive and to compete with. It's better than rf1 in every possible way. But i agree that it makes no sense to talk about it here...
Apart from all the great stuff you get with rf1, GSCE has those nice micro bumps 3d-modeled into the tracks which add some life to the ffb especially in corners. It also makes use of some of the best shaders in gmotor games and has unique cockpit positions and car parts visible in the mirror. Its AI is very good, especially the Stock Car. Same goes for the physics. You don't get this quality in rf1... that's why it isn't like anything in rf1... Any mod/track combo in rf1 feels like half done compared to GSCE. Compared to rf2 it is missing out quite a lot. No realroad, no weather, no hall/sound effects, no proper hdr, weaker AI, no chassi-flex, no new tire model, heat haze, real-time reflections and more... I wouldn't compare those two sim's... but in the end rf1, rf2 and GSCE are great sim's
Biggest difference between GSC and rF2 for me is-- Graphics (and yes there are other major differences, those are not the point). What I mean is, in GSC just use in game graphic options. I don't have to chase down help with graphic setting of any kind. With rF2, fiddling with graphics consumes about a 1/8 time of rF2 use. (always looking for next great tip for graphics) Sort of ot, DCS World is same as GSC... Never have to fuss with nvidia settings, just use in game graphics options and fly. I don't quite understand the big difference in graphics. I do know fiddling is needed with some other sims or games, but why does in game graphic options have to be so drastically different between different publishers?
Calling GSC E a rF1 mod is like calling GTR and GT Legends F1C mods. There's no arguing with those who belittle things, it's easier to ignore. The general rule is that in Brazil, prices of goods will be on average 230% the price it costs anywhere else. With tech goods the range extends greatly, reaching 400%, but the average is about 250%.
The cars go beyond tech goods. While a Toyota Corolla starts at 18k there, it starts at 70k here! And yet, our streets are filled with those!
Welcome to the world of pc gaming. I remember a post on another software developers forum complaining about graphics. The poster was a console gamer and brand new to pc gaming and didn't even know there were graphics options to tinker with. Made me chuckle. Personally I wish ISI would go to OpenGL. I got plenty of experience messing around with it on IL-2 1946 and it really is an underrated API. Just goes to show you the power of marketing, but I digress.
Until Reiza releases their physics plugins which affect the physics in a way that simply editing the numbers of an rF mod cannot do, then technically (in terms of pure vehicle dynamics/behaviour) it is still just an rFactor 1 mod. However, it's obviously very, very well done and polished. I'm excited for the plugins that Reiza will be introducing
If those are plugins, most likely they can be used in rF1 as well. The question is not what the engine is capable of doing, but what the people that work with it can do. The level of fidelity in GSC car physics is not matched by any rF mod, imo.
A bit more, I find. I find GSCE as good as the next guy, but I still feel too much rF1 beneath it all. It just becomes a bit stale after a while. Don't get me wrong, I love racing GSCE, but I need some really long pauses from it. Then I come back for more. Then another long pause. That's how it is.