I havent Assetto Corsa ... can someone please explain me how the mismatch system works (i mean a minimum of file check, so to avoid blatant cheats)?
Also, how the penality system works ( for counter way driving etc)?
The flag system is ok?
Pit stops are ok?
there is a list of servers, each server has 3 scheduled sessions according to server settings, P, Q, and R.. before the P starts you can book yourself into the server and choose your car from selection. It will give you time when does the P start (say 5 minutes) .. in the mean time you can do someting else in AC.. like settings or i dont know.. when the time is up, you click join and it will put you on a server with all other players that booked in (there is max amout of players same as in any other MP game).. so you drive in /, than Q and than race.. the longest i have had was 10 laps... thanks to this the grids are quite full, but the drivetrs are disasterously bad...
- Have never seen any flags in AC yet
- pentalties in AC are pathetic, basically only existing penatly is that your throlltle stops responding for 5 seconds or you have eto slow down to 50kmh, and you get that penatly for every bloody getting of the road, when you loose control or take shortcut.. you get this penalty...
-pit stops - well.. there is automatically triggered pit limiter, which is also automatically deactivated once you leave pits, the pit stops them selfs, i dont know...
- I use Logitech Driving Force Pro, it has 17 buttons on it .. cca .. and 4 of it are not working in AC for some reason, and yet even with only 13 buttons (shigt paddles included) AC does not have enought of features to have something to assign to all of them, i still have 4 buttons unassigned, even after assigning everything that AC has except of Change camera.. 4 of the buttons are for looking around only, that will give you idea how simulaty the simulator is...
But dont get me wrong, there are many things that i really like. For example when you are adjusting your setup, by hovering your mouse onto anything you can adjust, a tooltip will come up explaining you what does it do, and how will the handling change by increasing or decreasing it, i would apriciate that in rf2 too, and some more features like their dynamic HUD that is basically made out of many various gadges that you can move around your screen and postion them as you wish. some thing are very counter-intuitive, but some are really good. Sadly the simulation it self, the driving, is simply really bad, and that is FFB included. I think what really shows here is that ISI is trully experienced SIM developer team and rf2 is only evolution of rF1, means that it effectivelly has been developed for many many years, that is why majority of steering wheels are plug and play, in AC i had to create dedicated FFB profile in order for my wheel to work as it shoud, adjusting mirrors, mirrors on HUD, seat postion... Little things like this that poeple dont really notice rf2 has so they dont apriciate it are completelly missing in AC