Hi, I've come up with some suggestions for future builds of rf2. Firstly AI; Firstly, I was disappointed to find in this new build, the damage not affecting AI was not fixed. Don't mean to sound impatient but I reported this like 8 builds ago and it still hasn't been fixed. Now to the point. Firstly the AI in qualifying should be improved a bit, when a driver has traffic ahead, they should be programmed to create themselves some space before starting a lap, because in rf1 for my AI series, I had to use a different qualifying format cos last year I used the f1 qually format for the majority but I had to use another format, cos many front runners had to start near the back of the grid due to being held up by one of the backmarkers. Secondly, in a race situation, backmarkers should be programmed to actually move over when a leader is coming through cos it's getting annoying how someone has a race won then a backmarker doesn't move and they get caught. Thirdly, the AI in the formation lap and under a safety car should be improved. For the formation lap, having the cars run side by side is not a good idea as it creates glitches. The cars should be programmed to weave about and do burn outs to try to get some heat into the tyres, just like in real F1. They should also be programmed to do this under a safety car as they just run in single file. Finally, pit strategies. In rfactor 1 you could program what lap a driver pits. In rf2, I think it should be taken a step further. In rf2 I think you should not only be able to program what lap a driver pits but what compound of tyre a driver chooses as well. Secondly graphics; The graphics of rf2 is by far the best out of any racing game I've ever played. However I think they could be better. First off when creating skins you should have the option to make a particular part of the car metallic. Secondly I really do think their is room for improvement where the graphics could be made a bit more real. Thirdly sound; I think their should be more ambient sounds, for example, when the race gets underway, you should be able to hear the crowd cheering and for example, when there is a crash, you should be able to hear the crowd going "Woah!" And stuff like that.