[REL] rF2 Spotter Plugin

I have updated the soundpack (including the link in the original post) get the new version here:

https://mega.co.nz/#!bdEy1AYZ!20nfWck3JIuBIrwQrewUlnM5WhfSXCYQ_UVLZ95orKI

The calls "car left, right, three wide" are no longer delayed. This was an issue with the WAV files.

@GCC racer, to create the audio effect I made a custom FX chain in Ableton Live. I'd be happy to share it with you if you have the program.
Hi sjbaraki,
did you added the new made soundfiles done by Gerald, to your soundpack? Would be nice, to have your sounds complete... :)

@Gerald: thx for the fast reply!
 
Spotter v1.9.2 Available

- Fix PitOut regression (broken due to new pitStates) - i misunderstood the rF2 pitState=4

@jefcam: i will made some test on DRS to see if the rF2 API provides info as expected
 
The DRS works for qualify or race only? Need to know what this is exactly for. When it triggers? When car is allowed to top open rear wing and close it by detecting tracks that support drs. On when user press button top open/close wing? First testing heard both triggers to allow drs and disallow drs at the same time after each other. This is a bit confusing
DRS works like expected but i recommand you to play sound only when the input is 1 or 2, it is not necessary to inform when the DRS is canceled.
DRS is managed by circuit when they implements it and can works in any session.
 
DRS works like expected but i recommand you to play sound only when the input is 1 or 2, it is not necessary to inform when the DRS is canceled.
DRS is managed by circuit when they implements it and can works in any session.
May i could add some more information on this...

- if the function is not added to the track gdb, drs is working everywhere and in all sessions, must be enabled and disabled by pressing mapped button (rear flap)

- through gdb it`s possible to allow drs in certain zones

- the zones are: drs detection, drs activation and drs deactivation (DetectionLapDist/ActivationLapDist/DeactivationLapDist)

- additional to the deactivation zone, drs is deactivated by pressing the break (and by releasing throttle? not sure at the moment, away from rig) and by pressing the mapped button
 
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As soon as i have confirmation by jefcam that all have been fixed, i will release a v2.0.0

This version provide a new feature: ability to play loop sound in dedicated channel, and offcourse the way to stop a loop sound in a given channel (up to 5 different channels are available)

This will be used to play sound during pit stop, until your pit crew finished to repair,change tires, etc...

For example
Code:
Event=PitStop
{
// Event properties (note that these are not applied if this event is played by another event)
  Detail=1  
  Spacing=0.0
  Priority=1.0
  Probability=1.0
  TTL=10
  Break=0.25
  
  // Repeat until duration ends
  Repeat=Off
  Duration=0.0

  Volume=1.0

  Variable=Session {
        Value=0,13 {

     Variable=Input1 {
             Value=1 {
 
                        {[B]FileLoop1[/B]=pitstop.wav }
		 
	              
                     }           
                }
            }
      }

}




Event=PitStopEnd
{
// Event properties (note that these are not applied if this event is played by another event)
  Detail=1  
  Spacing=0.0
  Priority=1.0
  Probability=1.0
  TTL=10
  Break=0.25
  
  // Repeat until duration ends
  Repeat=Off
  Duration=0.0

  Volume=1.0

  Variable=Session {
        Value=0,13 {

     Variable=Input1 {
             Value=1 {
 
         		{ [B]StopLoop1 [/B]}
             
                   }           
             }
        }
    }
}
 
Spotter v2.0.0 Available

- Fix some inconsistencies and issues found by jefcam
- Add new Trigger "GamePhaseChanged"
- Add new Commands "FileLoop<x>" and "StopLoop<x>"

Thanks
 
Big thanks to Gerald and jefcam for your work and continuous update/fix rate! :)

Small question/feedback/request: would it be possible to make the car radar icon update rate faster ie. movement smoother? Right now to me it's jumping too big of a distance at once and that makes it a bit difficult to track/see. I hope you know what I mean.

- Tero
 
Big thanks to Gerald and jefcam for your work and continuous update/fix rate! :)

Small question/feedback/request: would it be possible to make the car radar icon update rate faster ie. movement smoother? Right now to me it's jumping too big of a distance at once and that makes it a bit difficult to track/see. I hope you know what I mean.

- Tero
Unfortunatly information to rhe plugin are provided by rF2 at a fix rate of 0.5 second. And i don't want try to implements a predictive system
 
Spotter v2.0.0 Available

- Fix some inconsistencies and issues found by jefcam
- Add new Trigger "GamePhaseChanged"
- Add new Commands "FileLoop<x>" and "StopLoop<x>"

Thanks

Just installed your new v2.0.0 along with Jefs soundpack 1.8 and noticed 3 issues.
1. when on track driving I began hearing the pit sounds (air guns ect...) even though I was not pitting. Found this very distracting.
2. Once while on a lap I crashed and when I hit Escape to return to garage my game black screened. (had to Cont alt del and reboot game).
3. Once while racing the game just froze.

Have tested your last 3 versions along with Jefs soundpacks and never had these issues so I think its something in this particular version. Great program and improments are coming nicely and rapidly but I think you have a bug in this version.
 
1. should work only when pitting. Will check it out.
2. might not be an issue with spotter. (will check if this happens to us as well)
3. also this did not happen to us ( will also check)

thanks for your feedback. make sure you installed v2.0.0 and put the files in the right location. will come back to you later. We did not have enough time to test.

If it helps here is some more info. I was using rF2 build 1008, the URD v1.97 and at the Barber Motorsports Parck circuit. I use no other plugins of any kind. system specs in my sig below.
 
Same issue with rattle guns sound for me. Happens when any car is in pit. Once sound started could not escape game or stop the sound. Hard reboot required to restart PC.

Game freeze as well once.
 
Seems there is (again) something wrong with the brackets. Starting at // Tells player who is in pole - QUALIFY ONLY - NEW BY JEFFREY (line 1790), where bracket from line 1822 seems not needed...

//Edit: and the bracket in line 1861

//Edit2: found more wrong brackets...2865, 2867, 2987, 3023

//Edit3: But there is even something wrong with the bracket from Gerald`s ini. Would be worth to check line 123. This bracket is closed with bracket from line 1316...
 
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