rF2 screen shots.

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That dust really is looking amazing in that build! Im so happy that it looks like ISI is finally tackling some of the graphics issues. Ive been waiting for what seems like forever for that to happen. Nice screenshots too :)

Better framerates + better graphics, I can't complain :) Testing this build really put a smile on my face.
 
Really enjoying these screenshots. Especially since I won't be able to get around to installing the unstable build for at least several days, so thanks for sharing. Great to hear about performance improvements, too.
 
Why add blurring only to the tires and not the rims? It looks a little silly...

This.. I don't get why that is.. Is it an engine rendering issue or does each mod need to have a texture for that too?

Indeed!!!

I`ve been asking about this since I started driving rf1, quite a long time ago now.

I`ve always disliked this as it just looks... well... wrong.

I`ve binned many a screenie I was going to edit because there`s blur on the tyres and not the rims and the car is at such an angle it`s almost impossible to add radial blur to the rims in PS... all the other motion blur etc is no problem no matter what the angle of the car is so I can add loads of nice motion blur, alter many other things and after all that, still have motionless rims.

:confused:

I was asking Ales just a day or so ago if he planned to add this to his mods and I think it`s not on his list...

Yeah i missed that one. I had this on T5 cars, didnt like it so much and ive taken it out sofar and didnnt even try to implen it here. One thing is that we do high quality 3d rims and than its bit of a pain to add this in good way and other one is that rims are getting unpaintable than.


ISI have it now on the Megane but nothing else so far. Please... modders and ISI, implement this for everything.

:)
 
Indeed!!!

I`ve been asking about this since I started driving rf1, quite a long time ago now.

I`ve always disliked this as it just looks... well... wrong.

I`ve binned many a screenie I was going to edit because there`s blur on the tyres and not the rims and the car is at such an angle it`s almost impossible to add radial blur to the rims in PS... all the other motion blur etc is no problem no matter what the angle of the car is so I can add loads of nice motion blur, alter many other things and after all that, still have motionless rims.

:confused:

I was asking Ales just a day or so ago if he planned to add this to his mods and I think it`s not on his list...




ISI have it now on the Megane but nothing else so far. Please... modders and ISI, implement this for everything.

:)

Well, this is funny, because I've always made blurred rims for my mods in rF1 and rF2.
There is nothing special about making blurred rims, really easy.
 
Well, this is funny, because I've always made blurred rims for my mods in rF1 and rF2.
There is nothing special about making blurred rims, really easy.
Easy yes but how they look, i have bit more complex ones in rf2 than in rf1 or gtr2, i never had problems to do them before and even did alot of them for gtr2. Ive tryed it few times to get it so but didnt like the resault. T5 mod has those but it was mesh overlay and the 3d parts dont hide. As example i didnt like that i couldnt get transparent shaders to drop shadow, have a tip there? Becase i would like to get them in right way fully blured to.
 
rfactor22013-10-2022-3jpf1.png


rfactor22013-10-2022-w9pwc.png


rfactor22013-10-2022-7apoz.png


rfactor22013-10-2022-a6oxg.png
 
Why add blurring only to the tires and not the rims? It looks a little silly...

Was more trying to showcase all the cars the late Sean Edwards drove who sadly lost his life last week.
If you want to focus on the blurr on the wheels then that is fine.
 
Was more trying to showcase all the cars the late Sean Edwards drove who sadly lost his life last week.
If you want to focus on the blurr on the wheels then that is fine.

I'm sorry, I didn't mean to sound rude. Obviously, I have no clue what's going on in the racing world.
 
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