rF2 screen shots.

Discussion in 'General Discussion' started by F1lover, Jan 18, 2012.

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  1. ZeosPantera

    ZeosPantera Registered

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    In photoshop it would appear at 255 but in game it should almost never reach that high. You are simulating it in a world with lighting rules that need to work. So in the ABSOLUTE perfect lighting scenario in game it is possible a part of it can hit 255 but not over the entire sign. Shadows, reflection, atmosphere, light sources would cause it to fade and change.

    EXAMPLE:
    Coke Sign in Photoshop
    [​IMG]

    Coke Sign in Real Life
    [​IMG]

    Granted that is a faded sign but you can see how the absolute color of 255 isn't realistic to render in pictures or games trying to look like pictures aka real life. White can never be full white, red never full red, blue, green etc.
     
  2. K Szczech

    K Szczech Registered

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    This "fading" is partially caused by sky reflection.

    Many games nowadays still only support sunlight reflection on most materials, so they will have this "raw" appearance. In reality, all materials have different reflectance and this adds a lot to overal "feel" we get when looking at them.

    What you see on photo above is a reflection of grey sky ( it's a cloudy day ). It's also less apparent on left side of photo, since you're looking straight at billboard, while at right side of photo your viewing angle is different and therefore reflection strength changes.

    I've done similar reflections in rF1: LINK - angle in this screenshot is higher, so difference between left and right side of billboard is even more noticeable. Also, my reflection is noticeably blue, since we had only partial cloud cover in rF1, while your photo was done during overcast.
     
    Last edited by a moderator: Oct 4, 2013
  3. DJCruicky

    DJCruicky Registered

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    Damm you all, now I want to drink Coca Cola.
     
  4. Slamfunk3

    Slamfunk3 Registered

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    Interesting stuff guys, as always. Thanks for the answers.
     
  5. tjc

    tjc Registered

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    Thanks man. :)
     
  6. Denstjiro

    Denstjiro Registered

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    Maybe a sign of how realistic rf2 is, I recall Ferrari fiddling with their 'red' on cars so it would be perceived as the right colour on TV's. Even going as far as painting them in a more orange tone to make up for colour balance on television screens.

    But, probably not even relevant, just wanted to put it out there :p
     
  7. TJones

    TJones Registered

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    @K Szczech
    Seriously, you should work for ISI. :)
     
  8. F1lover

    F1lover Registered

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  9. FONismo

    FONismo Registered

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    Oh yes, now we are talking! Mate i asked you a while back off forum if you would release these and you said no? Have you guys had a re-think or are these juts shots to drool at? Noticed alot of GP2 stuff from you guys aswell?
     
  10. F1lover

    F1lover Registered

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    We are rethinking and re-tooling.. we have some new faces on board and things are looking great at F1SR... but if anyone is interested in helping us.. please PM me..
     
  11. FONismo

    FONismo Registered

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    Fantastic to hear mate, really. This mod was my go to mod F1 in rF1, them sounds! Good luck
     
  12. FONismo

    FONismo Registered

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    Some shots of the Bayro coming soon from Ales. Unedited

    Video lapping sometime tomorrow

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    Last edited by a moderator: Oct 5, 2013
  13. Galaga

    Galaga Banned

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    :cool:
     
  14. tjc

    tjc Registered

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    :cool:

    :cool: :cool:

    These cars in rf2 would just be...

    Amazing!
     
  15. boxer

    boxer Registered

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  16. PRC Steve

    PRC Steve Registered

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  17. Nelson

    Nelson Registered

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    great news! I love your team's 1994 rf1 mod!
     
  18. Reprobator

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    The howston hg4 on the freshly updated Essington (unlimited fun)

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  19. Galaga

    Galaga Banned

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  20. Reprobator

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    During that long race night falled, rain came too ,combined with the hg4 and the essington park track , that was just simracing porn!
    [​IMG]
    [​IMG]

    I really wish it had the rain drop on the windshield, water reflexion and smoother driving ai but that's already awesome.
     
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