rF2 screen shots.

Discussion in 'General Discussion' started by F1lover, Jan 18, 2012.

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  1. Tony

    Tony Registered

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    Very nice sreenshots Hedland & Tosch!

    Edit: those pCars look pretty good to me :)
     
    Last edited by a moderator: Apr 6, 2013
  2. Mydriaz

    Mydriaz Registered

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    Hi,
    I look at your screenshots and the spray behind your car looks normal :
    I've also made a few modification in my PLR file :
    flow over vehicle="1"
    Vehicle Flow Radius="4.70000" // Vehicle sphere radius for smoke/flames/dust/spray/ : original 4.00000
    Vehicle Flow Offset="3.00000" // Offset below vehicle where sphere center is located/ : original 3.10000
    At this point, no more "spray" inside cockpit but there's something wrong with my car spray :
    View attachment 7138
    As you can see, spray starts from the middle of the roof...
    Any idea about what's wrong in my setup above ?
    thank you.
     
  3. Rik

    Rik Registered

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    Very nice screen now!
     
  4. Gonzo

    Gonzo Member

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    Brillint shots, except for the ugly gras and trees the graphics are really really nice.
     
  5. Isarmann

    Isarmann Registered

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    Mydriaz, I believe it has to do with the fact that the "sphere" referred to, for the spray to flow over-- the one you're adjusting with those two parameters. That sphere seems to be both the space that stuff will flow over, AND the space where your own smoke/dust/spray will flow FROM. So, the trick is to keep adjusting the size of the sphere, and how low below the car it is, until we get the spray out of and over the car, but it also looks like it's coming from the wheels.

    I've been working on this for a while now, and it's not easy to find the right answer... I think the right direction to go is to make the sphere larger, which makes the curves in it shallower; and then also move it down, so we hopefully get to where the spray does not come into the cabin, but it does seem to originate from the wheels.

    I guess you could say, looking at the car from the side, that we want a circle that will just include the upper-outer portion of the wheels (so the spray will look like it's coming off of them), and just barely makes it over the cabin, so the driver's head and the space in front of his face (within the cabin) are inside the circle. You can see from that idea that it will be a pretty large circle with its center quite a bit below the car.

    In fact, I presume the parameters are in meters, so it's a much larger circle than the car, with its center several meters under the road surface--- we're controlling for the blister-shaped portion that sticks out of the road (and over the car).

    I hope this helps--- I haven't gotten this totally sorted out myself; it's a bit tricky. One thing you can do in testing is spin the wheels on dirt or grass--- it emits exactly the same as the spray, and it can be easier to see.
     
  6. Hedlund_90

    Hedlund_90 Registered

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    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Picture 3: small margins to the wall here :) (this was actually a hotlap and my pb time so it was 5th gear and very high speed through that chikane!)
     
  7. Hedlund_90

    Hedlund_90 Registered

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  8. baked bean

    baked bean Registered

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    Stunning Hedlund, great shots mate :cool:
     
  9. Bart S

    Bart S Member

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    Gr8 shots Hedlund theres no apparent AA jaggies in your shots which makes things look better.
     
  10. TJones

    TJones Registered

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    Nice shots indeed, that was quite close at pic 3/4. :)
     
  11. Hedlund_90

    Hedlund_90 Registered

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    Thanks guys :) Shots taken in an online session, so game looks great now!
    Now I'm waiting for the 60's content update :cool: I wonder how far away it is? Weeks or months?
     
  12. Twista

    Twista Registered

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    rFactor looks terrible...:rolleyes:

    [​IMG]

    [​IMG]

    [​IMG]
     
  13. Jamezinho

    Jamezinho Registered

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    Love the first shot in particular.
     
  14. Bart S

    Bart S Member

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    Twista has there been some depth of field effect added? Or is this some new camera screenshot effect added by ISI, I havn't noticed it before.
     
  15. Twista

    Twista Registered

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    I added depth of field, I wish ISI would think about implementing it, but I guess it's not too high on their list.
     
  16. Gonzo

    Gonzo Member

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    i guess dof is on the list ;).
     
  17. Twista

    Twista Registered

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    Is it? I know when I mentioned it a while back Tim said they might come to it in time, but I didn't think they'd be working on it already?
     
  18. Jamezinho

    Jamezinho Registered

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    Hope so as the game looks so much better with DOF.
     
  19. Rik

    Rik Registered

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    Twista +1 Great screen!!!
     
  20. DmitryRUS

    DmitryRUS Registered

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    Refused the HDR profiles better, balanced graphics for all. HDR would work, only at reflecting surfaces, multiplying light dispersion. And that modeling of a track + the HDR profile for each track. It is necessary to switch over all the time between profiles. Excess waste of time and resources.
     
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