rF2 Dedicated Server warping problems

Discussion in 'Hosting Help' started by ceecee, May 20, 2017.

  1. ceecee

    ceecee Registered

    Joined:
    Jan 10, 2012
    Messages:
    691
    Likes Received:
    286
    I wonder if someone can help with our warping problem.
    Problem is the online client is warping recently (disappearing, driving sideways through barriers), last year there were no problems.
    Dedicated Server is standalone, wired directly to 200/20 modem.
    1 client on local network, 1 client online (ping around 20), 18 AI.
    54297 TCP + UDP, 64297 TCP, 64298 UDP, 64299 UDP open.
    All computer updates, modems, network and drivers have been checked by me (IT Techie), everything normal.
    No extra software running, Task Manager used before racing on all 3 PCs.
    Tried 10000 down/5000 up, tried Cable DSL settings in rF2 dedi menu but nothing changes.
    Warping is sporadic but especially when I am driving behind online client.
    Any ideas anyone, help would be most welcome.
     
  2. Depco

    Depco Registered

    Joined:
    Jun 16, 2014
    Messages:
    854
    Likes Received:
    523
    Is the server hosted locally at your home or at a data Center? Do you know what the specs are? We were having some issues with lag and warping until I realized that my home server's pipe (60Mbs Down/6Mbs up) was being maxed out when someone at the house was streaming. I put the kibosh on that and no more lag/Warping until I get too many people on the server (20-22 people)
     
  3. ceecee

    ceecee Registered

    Joined:
    Jan 10, 2012
    Messages:
    691
    Likes Received:
    286
    1 local game server (Q9550/8GB/1TB Hybrid SSHD 1Gb/ ATI 4890/ 1GB LAN), 1 local client (i7-920/12GB/500GB SSD/R9 290/ 1GB LAN) , 1 online client (i7-6700/32GB/1TB SSD/R9 290 /1GB LAN), 18 AI.
    Nobody here when we race and all extra software turned off.
    The online PC was given a full service yesterday, seemed to help a bit but warping of online client remains.
    I Teamviewered online client modem and remade port forwarding, likewise local.
    We ran new UTP cables both server/local client and online client, nothing changed.
    Restarted both local modem (200 down/18 up) and online client modem (65 down/8 up).
    Tried different network speeds in game server/local and online client, now back to 10000 down/4000 up.
    Online client ping is between 20-35, game running at steady 60 fps both online and local using Radeon settings.
    What is strange is that this problem on appeared recently, never had it before, nothing has been changed.
    Thanks for the input !
     
  4. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,386
    Likes Received:
    6,602
    May not help (or be new info for you), but while your server should have something like 10000/4000 configured, the client should have much less. 256/256 is generally adequate.

    Is the client using a wired connection? (both at their premises, and the connection itself)
     
  5. ceecee

    ceecee Registered

    Joined:
    Jan 10, 2012
    Messages:
    691
    Likes Received:
    286
    Everyone is wired (1GB LAN now new UTP cables), I will try the lower client settings next week on our game Friday and let you know.
     

Share This Page