Luis Armstrong
Banned
HTTP Server Port="64297" // range is 1025 - 65535. Used for file sharing
Do you care if I use this as my signline? You will be credited, of course
HTTP Server Port="64297" // range is 1025 - 65535. Used for file sharing
Sure, I know... But has he made a topic about his genious work-around?
Lazza, I don't really careIt's a problem with build 494, so it's perfectly legit to me to discuss it here... I just rolled along conversation already... It's the big theme of this build. I don't see the problem.
See ?? Completely unbelievable. I just told you we have 2 servers running this build with 100% reliability, using all of the get mod features, for 2 full weeks, and now into our third week with a new league track and still 100% reliability. NO reports of fail to join etc.
and all YOU can say is "rubbish". Unbelievable. No wonder our league admin hasn't posted the answer in this thread again, it's like banging your head on a brick wall. By the way, when did I claim "a fix" ??? There is a reliable work around, and it is posted in this thread. I suggest you read properly and work it out.
Trying to discuss potential technical workarounds in between other people legitimately talking about other build issues or looking for build news, and trying to keep track of what different people have done (generally "I've tried everything" usually means someone spent 10 mins copying what 2 other people did, probably badly, without resolving their issue) just isn't an attractive prospect. Anyway, you're already waiting for the next build, so what's the point?
Our server situation is perhaps different, and maybe what we're doing won't work for everyone. I already said there may be other issues at play, something out of our control, it's just weird we're not having issues and we don't seem to be alone, albeit perhaps in the minority. I don't do the mod side of things, our other admin cleaned up the vmod etc for spaces and all that. I didn't change what we do on the ports side; our server has all ports open above 45000 or so, all servers we run have their ports changed from default, separated by around 2000 (the two ports defined for each server, that is), with each server offset by 3000 as well. So there's very little chance of 'overlap' even if ports do move around a bit. Skin transfers are off, who knows if that's a factor.
That's all I'm saying. I don't think it's worthwhile trying to find solutions in here when, for example, I find it difficult to follow your posts to find what you've already done/tried, and just as importantly anyone else coming along and trying to find a solution has to work out it's buried in here somewhere. And as I said, again, while it's working fine for us and others I'm not confident that everyone would have the same results, so I'm certainly not going to start a thread saying, "here's the cure!"
Removing spaces from the server and mod name is just a placebo.
I have to disagree with you, Noel. This is what solved the prob our server had. It may not have been a prob for you, but as soon as 494 was released, we had a significant number of people (not all) who could not get on the server. I re-made the rfmod without spaces and it worked after. Not placebo, I don't know if it has to do with the mod itself, some server settings or what, but it worked when I re-made the rfmod with the exact same settings as before, I just renamed the rfmod and the server name was changed.
The extended testing in unstable, along with Jeremy working on it, has found a number of reasons, including one that has been around a long time but obviously wasn't affecting enough people to ever be reported.to judge on, a series of experiments is necessary because it may possibly also be a temporary problem
Trying to discuss potential technical workarounds in between other people legitimately talking about other build issues or looking for build news, and trying to keep track of what different people have done (generally "I've tried everything" usually means someone spent 10 mins copying what 2 other people did, probably badly, without resolving their issue) just isn't an attractive prospect. Anyway, you're already waiting for the next build, so what's the point?
Our server situation is perhaps different, and maybe what we're doing won't work for everyone. I already said there may be other issues at play, something out of our control, it's just weird we're not having issues and we don't seem to be alone, albeit perhaps in the minority. I don't do the mod side of things, our other admin cleaned up the vmod etc for spaces and all that. I didn't change what we do on the ports side; our server has all ports open above 45000 or so, all servers we run have their ports changed from default, separated by around 2000 (the two ports defined for each server, that is), with each server offset by 3000 as well. So there's very little chance of 'overlap' even if ports do move around a bit. Skin transfers are off, who knows if that's a factor.
That's all I'm saying. I don't think it's worthwhile trying to find solutions in here when, for example, I find it difficult to follow your posts to find what you've already done/tried, and just as importantly anyone else coming along and trying to find a solution has to work out it's buried in here somewhere. And as I said, again, while it's working fine for us and others I'm not confident that everyone would have the same results, so I'm certainly not going to start a thread saying, "here's the cure!"
I have to disagree with you, Noel. This is what solved the prob our server had. It may not have been a prob for you, but as soon as 494 was released, we had a significant number of people (not all) who could not get on the server. I re-made the rfmod without spaces and it worked after. Not placebo, I don't know if it has to do with the mod itself, some server settings or what, but it worked when I re-made the rfmod with the exact same settings as before, I just renamed the rfmod and the server name was changed.
I've tried all the basic stuff... I only have those 4 ports open (added the getmod one as well...) Made a vmod without space, rarely make one with actually... Keeping it low on components and all... I guess I can't do much more, other than getting mates to join within 2 mins... And wait for build 5xxThanks anyhow... Some are lucky I guess, some are not... No work-around.
It may be that skin xfers are disabled that you are doing better. In my league we take advantage of skin xfers and that all runs over the HTTP server. The space problem has been blown out of proportion. The server name and mod name are fine with spaces, it is just the filename that can't have problems and breaks GetMod 100% of the time. Actually spaces don't impact the join button, just retrieval of the vmod. Removing spaces from the server and mod name is just a placebo. Your servers for example have spaces in the server name and mod name and you're not having problems which says something.
On our server the HTTP server will crash several times a day and other times it can go several days. We haven't started our season yet and lots of teams have been working on skins so heavy use of the HTTP server for skin xfers is most likely the problem.