REPLACED rF2 Build 494 Released

I was part of the "unstable testers". MOD-download, download of latest silverstone track and racing online, all went fine.
And then, the (codewise unchanged) stable version, the whole multiplayer part went wrong. Strange sometimes.

Of course, don't want to tell a company which are over 20 years in business, how to do their job.
But i simply can't understand why ISI doesn't make more use of this "Unstable Realese Testing".
Just 2 or 3 days are much to less time, to get a reasonable ammount of people for detailed testing.

As long it makes sense, why not release a additional unstable build, i mean between a normal release cycle.
So the devs get the abillity to test finished parts of a build, long before a planed stable release.
Sonesthing that also could help reduce pressure of development.

Who cares much if a unstable build fails, everyone knows (or should know) unstable builds are unstable by default. :)
So participants of unstable testing, can switch to the last stable build easy.
 
Last edited by a moderator:
Yeah, thats the strange thing. I was also on the 493 unstable, online, in several races, without issue. So, its not like the build went live without being tested.

These things happen, and im sure ISI are working on it :)
 
No I was not offended. I just wanted to say that to compare under those circumstances was difficult. You emphasized too much about my performance and that confused me. I would run probably at 14 fps your settings. And yes rF2 is tough on performance and I struggle as qell.

enviado mediante tapatalk

hehe 14fps don't think so ,I can not use HDR, no shadows, no road or object reflections, player details medium, opponent low, texture and track details medium, rain drops on.
This gives me 120 fps at res 5760x1080 :(
 
The devs know it and I hope they solve it soon.
http://isiforums.net/f/showthread.p...ICK-option-Track-file-delete-and-server-crash

This option has more than 7 years; it came from first rfactor1 build to make hosting companies able to host rfactor servers. It is necesary to start servers through hosting control panels.

A lot of leagues with rfactor2 servers rented can not be upgraded because they use a control panel like tcadmin.
Other leagues with vps or root servers rented can not start them if they use control panel, or they can not use automated start.

It is an important option to rfactor2 customers, and more important to leagues who rent servers to host their league server. A lot of rfactor2 customers can not upgrade because their leagues can not upgrade.
Sure they will solve it soon

You know, this man has a point.

This all seems a bit norty really, still we all make mistakes and with a little grace that is lent to us all at times we can resolve it with the old adage "now and again S.... Happens"
 
...wut?

1) Release software before weekend
2) switch off computers, internet and don't look back.
3) See if there is still a company left Monday.
4) Profit?

No one operates like that.....

Let me get this straight - are you saying it is NOT the fault of the people who made the software and released it with bugs - it is the fault of the league admins, for being big enough suckers to install it?...

They should know magically in advance that it was bugged, and not having everyone prepared to instantly roll back (in time, in unison and without fault) - makes league admins as much to blame as anyone!

You must REALLY have it in for league admins or something.

Anyhow - not exactly stoked with this one, ISI.

All leagues and cups are in serious danger of cancelling events for some very good reasons (like being unable to join the server for no specific known reason).

It boggles my mind that people are in here saying ppl should expect 'NOTHING', so they are not disappointed....talk about Abused Consumer Syndrome.

Many of us DO care that this software works, because racing. And racing requires events. And events require organisation. And organisation requires getting assurances from other people, and giving them assurances yourself. The amount of time and work required to rearrange 20+ people and associated plans and software is not fun or trivial.


well done in completley missing my point, I was referring to "it not ISIs fault" that league admins did'nt tell everyone to revert back to 384 and yes these problems arose around a weekend which they are entitled to have off. Besides it's been a widely reported problem from before the weekend so the admins had plenty of time roll back and maybe JUST MAYBE ISI dont have a fix yet? so how would that of helped the precious leagues this weekend? that's right it would'nt of!
Yes I agree these kind of things suck but they happen from time to time in ALL sorts of software related businesses/games and Joe Public need to deal with it as best they can, if they cant then go outside and play!
 
well done in completley missing my point, I was referring to "it not ISIs fault" that league admins did'nt tell everyone to revert back to 384 and yes these problems arose around a weekend which they are entitled to have off. Besides it's been a widely reported problem from before the weekend so the admins had plenty of time roll back and maybe JUST MAYBE ISI dont have a fix yet? so how would that of helped the precious leagues this weekend? that's right it would'nt of!
Yes I agree these kind of things suck but they happen from time to time in ALL sorts of software related businesses/games and Joe Public need to deal with it as best they can, if they cant then go outside and play!

No way man it is you who is missing the point here.
rFactor Launcher has update and it should work this is not unstable release testing.
Next time this happens I ask you to help me to roll back all servers I run to rFactor2 and redo all vmods and you find out how easy it is.

This is ISI`s fault and if you ask from me they should be at work weekend or not to solve problems we all have with rFactor2 Build 494.
 
I was part of the "unstable testers". MOD-download, download of latest silverstone track and racing online, all went fine.
And then, the (codewise unchanged) stable version, the whole multiplayer part went wrong. Strange sometimes.

Of course, don't want to tell a company which are over 20 years in buissnes, how to do their job.
But i simply can't understand why ISI doesn't make more use of this "Unstable Realese Testing".
Just 2 or 3 days are much to less time, to get a reasonable ammount of people for detailed testing.

As long it makes sense, why not release a additional unstable build, i mean between a normal release cycle.
So the devs get the abillity to test finished parts of a build, long before a planed stable release.
Sonesthing that also could help reduce pressure of development.

Who cares much if a unstable build fails, everyone knows (or should know) unstable builds are unstable by default. :)
So participants of unstable testing, can switch to the last stable build easy.
I completely agree on the few time to test before tagging something as stable.
Development should be based on completing the projected milestones and at the time solving the different bugs appearing in the way. When each milestone is apparently completed in terms of internal testing a stable release candidate would be expected. Until massive testing, it is not possible to tell something is stable as experience proves. B494 is playing the role that B493 should have played. In terms of output the final result will be the same. The difference is all the confusion would have been avoided. I don't think all problems will be solved until a new build. Hopefully it will become the real stable output of the presently compmeted milestone.

enviado mediante tapatalk
 
Just tested out the new build. FINALLY the car shadow problems are fixed in replays!!! WOHOOO!!!. I watched a replay at silverstone and the shadows were there from every distance. The new HDR automation makes silverstone look like the official screenshots. Everything looks amazing now. Great job ISI.

This +1...
I've finally now had a chance to try the new build and flickering shadows was my biggest peeve as well. Glad to know it's finally resolved.
This new build seems to run much smoother....for me anyway.
Start-up time is still too long but I can live with that.
Thanks ISI.
 
No way man it is you who is missing the point here.
rFactor Launcher has update and it should work this is not unstable release testing.
Next time this happens I ask you to help me to roll back all servers I run to rFactor2 and redo all vmods and you find out how easy it is.

This is ISI`s fault and if you ask from me they should be at work weekend or not to solve problems we all have with rFactor2 Build 494.

it's not a Build related problem though as has been discussed in this very thread, something to do with characters in server names or something like that. I feel your pain I honestly do but as I said, **** happens unfortunately, I cant tell you the number of times I was let down at weekends with MMORPG serves being down when I wanted to play! It happens, either deal with it and wait for a fix or pick your toys up and do something else for a bit.
 
LOL!

It's actually called "Steering torque minimum" Eddy.

Controller.ini inside of your 'player' folder. Unfortunately, this setting didn't get shared to any customer controller profiles you may have created so you'll need to remake/save them.
 
Well the league racers turned up, after umpteen restarts of the server and people not able to join, we had to cancel the event,
Big deal some might think. But hey we admins now have fudged calendars, fudged graphics and events graphics that have been worked hard on to promote the league, Everything out of sync, dates everything.
Not a word from ISI for ages. Ah well lots of work I suspect for lots of league admins tomorrow, way to go ISI

Cant see how it's ISIs fault, it is the WEEKEND afterall they dont work 24/7 :rolleyes:
Quite simply the Admin should've told everyone to roll back to the previous Build so they're as much to blame as anyone, not exactly a hard thing to do in the circumstances.

well done in completley missing my point, I was referring to "it not ISIs fault" that league admins did'nt tell everyone to revert back to 384 and yes these problems arose around a weekend which they are entitled to have off. Besides it's been a widely reported problem from before the weekend so the admins had plenty of time roll back and maybe JUST MAYBE ISI dont have a fix yet? so how would that of helped the precious leagues this weekend? that's right it would'nt of!
Yes I agree these kind of things suck but they happen from time to time in ALL sorts of software related businesses/games and Joe Public need to deal with it as best they can, if they cant then go outside and play!

it's not a Build related problem though as has been discussed in this very thread, something to do with characters in server names or something like that. I feel your pain I honestly do but as I said, **** happens unfortunately, I cant tell you the number of times I was let down at weekends with MMORPG serves being down when I wanted to play! It happens, either deal with it and wait for a fix or pick your toys up and do something else for a bit.


Well, read again.
 
I really like the new setting Steering Torque Minimum (Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction)

With my G27 it effectively reduced the deadzone in the force feedback. I now run rF2 with the overall force feedback strength at 100% in Logitech profiler, car specific ffb multiplier at 0.65 in rF2, and steering torque minimum at 0.12 in the Controller.ini
The force feedback in the centre of the wheel feels much better and I don't get any significant oscillation.
 
New MP... window...
Take a look at the simracingteam.de 3 (This is the name after refresh)
The second screen capture shows the name after I clicked on the line...) or simracingteam.de_3 (Space vs Underscore... I assume the server was renamed at some point)... I notice this both yesterday and today.

I notice some times you have to click on the server several times in order or the join mod button to become enabled. Strange...
View attachment 11817
Before (after refresh)
View attachment 11818
After clicking on the server
 
it's not a Build related problem though as has been discussed in this very thread, something to do with characters in server names or something like that.

So some ISI servers have wrong names then, cause some work and some dont.

either deal with it and wait for a fix or pick your toys up and do something else for a bit.

It works both ways, maybe take your advice and and go play somewhere else, some of us drive online so youre out of your depth here.
 
So some ISI servers have wrong names then, cause some work and some dont.



It works both ways, maybe take your advice and and go play somewhere else, some of us drive online so youre out of your depth here.

I can not join ISI servers, can somebody join to ISI servers?
 
Hello,

13:30 -7:gmt

Maybe it's me... but the only servers I'm seeing loaded and running are the four ISI servers.

Bryan

Edit: I see them all again. Very strange.
 
Back
Top