TJones
Registered
I was part of the "unstable testers". MOD-download, download of latest silverstone track and racing online, all went fine.
And then, the (codewise unchanged) stable version, the whole multiplayer part went wrong. Strange sometimes.
Of course, don't want to tell a company which are over 20 years in business, how to do their job.
But i simply can't understand why ISI doesn't make more use of this "Unstable Realese Testing".
Just 2 or 3 days are much to less time, to get a reasonable ammount of people for detailed testing.
As long it makes sense, why not release a additional unstable build, i mean between a normal release cycle.
So the devs get the abillity to test finished parts of a build, long before a planed stable release.
Sonesthing that also could help reduce pressure of development.
Who cares much if a unstable build fails, everyone knows (or should know) unstable builds are unstable by default.
So participants of unstable testing, can switch to the last stable build easy.
And then, the (codewise unchanged) stable version, the whole multiplayer part went wrong. Strange sometimes.
Of course, don't want to tell a company which are over 20 years in business, how to do their job.
But i simply can't understand why ISI doesn't make more use of this "Unstable Realese Testing".
Just 2 or 3 days are much to less time, to get a reasonable ammount of people for detailed testing.
As long it makes sense, why not release a additional unstable build, i mean between a normal release cycle.
So the devs get the abillity to test finished parts of a build, long before a planed stable release.
Sonesthing that also could help reduce pressure of development.
Who cares much if a unstable build fails, everyone knows (or should know) unstable builds are unstable by default.
So participants of unstable testing, can switch to the last stable build easy.
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