Well, notwithstanding the issue of MSGS running out of money/needing more investor cash before the end of 2022... The BTCC cars and couple of tracks was a salvage from the game being delayed. They've kind of committed to more cars and tracks. My bet is, they were doing the vehicle dynamics on rF2 to get ready for the main game release; I'd argue the same for the IndyCar, but that was driven by the need to do esports events, and as it turned out, there's a very sophisticated set of dynamics on that car not previously seen, that would be way overkill for a console game. So maybe the need for esports with BTCC real world drivers was what was driving this, as well. The good news is this appears to show they have more developers who can work on car content and track content than we'd previously thought was the case. Given the standalone LeMans (surely top priority, highest potential sales) and IndyCar games need a lot of work on content and game features, its a surprise to see this. The NASCAR game also needs a lot of work. But they have the track content and a beta of a 2022 car now. My understanding is the real problem with that game is poor AI, especially on ovals. That'll be a long term project to fix, and hopefully anything they come up with there will be reverse-engineered into rF2 itself. Deadlines for that for revenue before the Xmas season... So we can rely on a few more BTCC cars and tracks: not sure if we'll get the full set by year end. I'd also like to see more IndyCar tracks: right now they could only do an esports series with Indy and Portland; not compelling. Maybe one more oval track (probably can convert Texas) and one more road track (St Pete or Long Beach) but they've got until early next year to do those. I'd also hope we can see the latest tire model with GoodYear input on the LMP2s. Getting that on all the old GTEs is going to be a stretch. I don't sadly see any developments on the CS although it desperately needs it. So that's our big surprise like the sound system was, and lots of unacknowledged bugs to fix in that. In summary: the list of things to do is still very very long. The resources to do it with are still limited.