Request: Forced pitstop

Discussion in 'Wish Lists' started by Guy Moulton, Feb 9, 2014.

  1. Guy Moulton

    Guy Moulton Registered

    Joined:
    Jan 12, 2012
    Messages:
    2,310
    Likes Received:
    16
    My wish is for the multiplayer dedi server to have an option to force a pitstop (or multiple) and set the time period during which it can be done.

    The UI would include:

    How many Forced Pitstops?
    (drop down with 0,1,2,3,)

    Earliest Pitstop Wndow 1? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    Latest Pitstop Windown 1? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    Earliest Pitstop Wndow 2? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    Latest Pitstop Windown 2? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    Earliest Pitstop Wndow 3? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    Latest Pitstop Windown 3? (option greyed out if user chose 0 above)
    (drop down box from 0 min to 120 min in 5 min increments)

    If the user does not cross the pit timing line during the Pitstop Window he/she will be DQ'ed. A message will come up in the chat box when the Pitstop Window is open and than another when closed.
     
  2. Andreas Binz

    Andreas Binz Registered

    Joined:
    Jan 14, 2012
    Messages:
    344
    Likes Received:
    4
    Good point. I like forced pitstops. It's more exciting and you can get into the pits and repair after a crash (hope less of DNF guys).
    +1
     
  3. Jamezinho

    Jamezinho Registered

    Joined:
    Aug 27, 2012
    Messages:
    1,256
    Likes Received:
    0
    Yep, this one has been suggested before and I fully support the need for pit rules and windows.

    Both online and offline.
     
  4. Hendrix

    Hendrix Registered

    Joined:
    Jan 11, 2012
    Messages:
    23
    Likes Received:
    6
    Good idea. +1
     
  5. Radar

    Radar Registered

    Joined:
    Oct 20, 2010
    Messages:
    687
    Likes Received:
    60
    I support the idea, however I've been doing increased Fuel usage to force at least 1 pitstop, say 2x or 3x. Makes little difference to the game (unlike 2x tyres and so forth).
     
  6. Guimengo

    Guimengo Guest

    I remember these from the Grand Prix series. Those games still have plenty of useful gameplay options that aren't explored today.
     
  7. wgeuze

    wgeuze Registered

    Joined:
    Oct 1, 2012
    Messages:
    1,608
    Likes Received:
    63
    If only we could get the washcloth back, hmmmmm

    Good idea for some classes though, not everybody is doing F1 style racing :)
     
  8. smithaz

    smithaz Registered

    Joined:
    May 3, 2012
    Messages:
    272
    Likes Received:
    1
  9. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,030
    Likes Received:
    394
    +1 good idea
     
  10. Vance Le Garde

    Vance Le Garde Registered

    Joined:
    Oct 5, 2010
    Messages:
    209
    Likes Received:
    28
    +1000 great feature can't wait for it to be implemented
     
  11. Adrianstealth

    Adrianstealth Registered

    Joined:
    May 28, 2012
    Messages:
    4,550
    Likes Received:
    1,055
    thought this was possible now as it's a no brainier

    +1
     
  12. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,030
    Likes Received:
    394
    Is there anything in progress from ISI? Would be nice to get some informations...please... :)
     
  13. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,030
    Likes Received:
    394
    ...
     
  14. Euskotracks

    Euskotracks Registered

    Joined:
    Nov 29, 2013
    Messages:
    1,093
    Likes Received:
    191
    +1.
    I would say that many leagues have used this option in their champs. Despite it is not difficult to check, it is quite time consuming.

    I wonder why so much effort was put to implement nascar rules before implementing the most common rules for standard racing, especially tire change obligation and mandatory pit.

    An easy setup for multiple leg races with inverted grids would also be welcome. DTM, WTCC ...are using this format.

    Enviado desde mi ONE A2001 mediante Tapatalk
     
  15. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,030
    Likes Received:
    394
    I agree 100%, it`s really surprising...
     
  16. rer8

    rer8 Registered

    Joined:
    Dec 19, 2010
    Messages:
    492
    Likes Received:
    23
    It has been a while since we visited this request... I think that it would be nice to have this detail in the game, but a work-around that I have used is to adjust tire wear so as to make the car difficult to drive at speed after a given time. Still, it would be nice to be able to simply check a box and add the required pit stop elements...

    Just to be clear, there are currently no simulated race games that challenge the supremacy of rFactor 2. I own most of them, but rarely use them... I have not used the iRacing game, so that could be a good but more expensive challenger. Well done ISI...
     
  17. Juergen-BY

    Juergen-BY Registered

    Joined:
    Jun 16, 2012
    Messages:
    3,030
    Likes Received:
    394
    Just to remind you, in (the very outdated) Race07 it is possible to set a forced (mandantory) pit stop in the dedicated server settings...Wich means, it seems, it`s not rocket science.
     

Share This Page