Renault Clio v1.0 Available

This SHOULD work:
C:\Program Files (x86)\rFactor 2\Data\UserData\player\Settings\Renault_Clio\Clio_23ALT0.dds
C:\Program Files (x86)\rFactor 2\Data\UserData\player\Settings\Renault_Clio\Clio_23WINDOW.dds
C:\Program Files (x86)\rFactor 2\Data\UserData\player\Settings\Renault_Clio\Clio_23EXTRA0.dds

However, it's also possible this requires a newer build... Not sure, haven't tried the Clio in current public build. Anybody else got them/not got them working?

Can't get it working with suggested above. :( Will try it on a different car later see if it changes.
 
Is it possible that the files need to be "Clio_23ALT0EXTRA0.DDS" and similar? Or is it not possible to have windows/wheels only on alternates?
 
The Clio mod is pretty fun, although the sound bug ruins the great driving experience. The AI cars also seem to abuse the brakes heavily resulting in massive smoke.

BTW: I have raced against Tim - at least the opponent's car had his name on it ;) I think some forum members would also deserve to see their names with non-licensed liveries in rf2 gold. FONismo and Jameswesty, for example.
 
If you loose FFB you see the weel getting loose no feeling to the driver at all, that doesn't happen in the video.
If you look at the driver hands and arms in the exit of the corner and the car jumps a litte, you see the driver getting the feel and then he corrects the understeer, that doens't happen in the game, you simply loose all FFB.
If you experience the loss of FFB on the game probably you would understad better what i am saying.
I notice in playing online that if you play with a lot of rubber on the track, that happens a lot less, mostly on the very slow corners.

I don't like it as well , thing is in a real car the steering does lighten up and you can feel vibrations and other effects through the g forces and vibrations but the feel of the front wheels does not simply turn off as it does in RF2. ( real cars still have mass to the wheels and gyroscopic forces that's felt through the steering even when wheels are scrubbing heavily and real world tires are far more progressive before they give out )

The exact same issue happens with the rear wheel cars in that as soon as you get into any sort of slide or spin or skid the wheels RF2 gives you vertualy no FFB ( sure real world car migh not give much FFB through steering but it gives it though gravity)

Generally driving simulators get around the lack of Gravity by artificially feeding some of that into the wheel. ( I think this is how RF1 worked and then real feel did what rf2 does , in theory rf2 FFB should work fine but at this point in time it seems very good at picking up bumps and track details but not so good at conveying car mass or car stability)

Still its possible to drive fast laps in the cleo easily because its such a agricultural car to drive , just get the brake points right balance the car through the corner then gunn it on the exit , if the rear end slips at any piont or you get into a slide at all just jump on the gass.

Its a car that takes very little skill to drive to within 1 second of track pace. It can still be fun to race with lots of people but there is no real excitement or finess to the car.
 
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The Clio mod is pretty fun, although the sound bug ruins the great driving experience. The AI cars also seem to abuse the brakes heavily resulting in massive smoke.

BTW: I have raced against Tim - at least the opponent's car had his name on it ;) I think some forum members would also deserve to see their names with non-licensed liveries in rf2 gold. FONismo and Jameswesty, for example.
We have a few names from the community in there, most were by request of some sort.

On that note, have any of you found yourselves in the crowd yet?
 
I have the same sound issue. Was just in a race on ISR server and found when other cars got near me I couldnt hear my own car. Hope this gets fixed soon. Its kind of interfering with my already slow ass :confused:
 
that doesn't seem to happen in the real clio car
as you can see here


The dirt cloud around 8 minutes was awesome...
 
I'm hearing something weird with the mod, default car setup, you can hear it mostly when turning
Someone can tell me what that is? its really annoying
 
I don't like it as well , thing is in a real car the steering does lighten up and you can feel vibrations and other effects through the g forces and vibrations but the feel of the front wheels does not simply turn off as it does in RF2. ( real cars still have mass to the wheels and gyroscopic forces that's felt through the steering even when wheels are scrubbing heavily and real world tires are far more progressive before they give out )

The exact same issue happens with the rear wheel cars in that as soon as you get into any sort of slide or spin or skid the wheels RF2 gives you vertualy no FFB ( sure real world car migh not give much FFB through steering but it gives it though gravity)

Generally driving simulators get around the lack of Gravity by artificially feeding some of that into the wheel. ( I think this is how RF1 worked and then real feel did what rf2 does , in theory rf2 FFB should work fine but at this point in time it seems very good at picking up bumps and track details but not so good at conveying car mass or car stability)

Still its possible to drive fast laps in the cleo easily because its such a agricultural car to drive , just get the brake points right balance the car through the corner then gunn it on the exit , if the rear end slips at any piont or you get into a slide at all just jump on the gass.

Its a car that takes very little skill to drive to within 1 second of track pace. It can still be fun to race with lots of people but there is no real excitement or finess to the car.
Yes,i agree with you by and large ,the ffb lose in rF2 is like ON/OFF and this is unrealistic because it should be more progressive!
 
I'm hearing something weird with the mod, default car setup, you can hear it mostly when turning
Someone can tell me what that is? its really annoying

At first I thought that's weird I don't get that, then I twigged what it might be, it's traction control. :)
 
At first I thought that's weird I don't get that, then I twigged what it might be, it's traction control. :)
You are correct, i disabled all aids and the annoying sound is gone. I guess that sound is not normal/inteded or is it?
 
You are correct, i disabled all aids and the annoying sound is gone. I guess that sound is not normal/inteded or is it?

Well, another test, disabled all aids, only speed limiter => its giving me that annoying noise.

No big deal, very nice mod, great fun
 
Well, another test, disabled all aids, only speed limiter => its giving me that annoying noise.

No big deal, very nice mod, great fun

Might be due to them being the same WAV file (albeit differently named), makes you wonder when the TC file is called 'cliocup_in_pitlimiter.wav'. :)
 
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