DrMabuse1963
Registered
Is this right to copy in Package Folder ? I do it so , see the Icon by Single Player , but dont work . By " Manage Mods " came the Massage : unable to install the following Mods....
have you tried to install the Vmod,from the server with the GET MOD?Is this right to copy in Package Folder ? I do it so , see the Icon by Single Player , but dont work . By " Manage Mods " came the Massage : unable to install the following Mods....
Server is Online
Babs![]()
I think your game has lost this folder.Where do I get the FBMWEngine component from?
have you tried to install the Vmod,from the server with the GET MOD?
edit:you speak of Vmod, or complete ISI clio mod?
Babs
ok I sent you a private message in our forum
You could look at what is lacking in the mod.Thx , got not all tracks , will try it later after download : )
Edit : Load all tracks from here ( http://www.internationalsimracing.com/forum/index.php?topic=1960.0 ) but dont work : (
Will try it later , maybe i have to Install the Game new....but thx for your help , cu on Track : )
not got them working either.
Where do I get the FBMWEngine component from?
Here's a quick rundown of what I've done:
So, in this example I ended up with clio_12ALT.DDS, clio_12WINDOW.DDS and clio_12EXTRA0.DDS. That should work
- Create a new subfolder called "Renault_Clio" in your "player\Settings\" folder;
- Save the main skin texture as "<CarID>ALT.DDS", with <CarID> being the vehicle name you're creating a skin for (e.g. clio_12);
- Save the optional window texture as "<Car_ID>ALTWINDOW.DDS";
- Save the optional wheel rim texture as "<Car_ID>ALTEXTRA0.DDS" -- that's a zero;
- Select the car skin in the car's Tuning page. The game will automatically load the WINDOW and EXTRA0 textures with it.
.
The FBMWEngine is a component from the ISI Formula Renault 3.5, not quite sure why the VMOD maker specified it for an 'All Tracks' Clio VMOD though. But of course as it's been specified you *have* to have it to install the (V)MOD.
Thanks for spotting the obvious mistake. I fixed my post.Luc, I can see some inconsistency (ALT missing in the last sentence)
Just curious, what does it "alt" mean in that case? Is it 'alternative' as alternative skin? I'm not familiar with skinning in rF2 yet, but it looks something new to me.
perfect example of how messy the vmod system can get, means people have to download & install mods they dont want just to race something that want. There needs to be some sort of "Check File" in place where the vmod creation alerts you to including something you dont really need.
For those having issues with adding a skin ...
I tried adding my own skin today, and it worked flawlessly (well, after I had taken care of a silly typo in one of the textures I exported) .
Here's a quick rundown of what I've done:
So, in this example I ended up with clio_12ALT.DDS, clio_12ALTWINDOW.DDS and clio_12ALTEXTRA0.DDS. That should work
- Create a new subfolder called "Renault_Clio" in your "player\Settings\" folder;
- Save the main skin texture as "<CarID>ALT.DDS", with <CarID> being the vehicle name you're creating a skin for (e.g. clio_12);
- Save the optional window texture as "<Car_ID>ALTWINDOW.DDS";
- Save the optional wheel rim texture as "<Car_ID>ALTEXTRA0.DDS" -- that's a zero;
- Select the car skin in the car's Tuning page. The game will automatically load the WINDOW and EXTRA0 textures with it.
.