I've been following this thread for days now. havent commented as my league mates were doing a good job. But, I do want to add something. The current ModID for multiplayer is currently too restrictive - I support separating cars from tracks. Gjon, so far I think all of your posts on the subject have been addressing leagues - and I can see your point with that scenario. However, leagues is only a part of multiplayer, what about casual public servers? The current system restricts those to your own content as the distribution of virtual mods is not handled by the server or matchmaker and as such requires extensive searching just to join a random server. This is going to hurt RF2 if it stays this way. Please separate cars from tracks. This brings me to single player now - I know all of your content works fine in the all cars and tracks mode - as does the currently released beta tracks. But - how will you go about ensuring customer created mods all work in this mode as well? The RF1 experience has been dismal - woeful in this regard, with the majority of mods not working in RF1's all cars and tracks rfm. Will Mods be required to include tracks in their packages - or is there an all tracks switch in the rfm (eg the * in RF1) that will enable the mod to work with all installed tracks regardless of their point of origin? This is an important question for all users of single player mode - remember not everyone can commit to a league, neither able or willing to race in public servers (pings, bandwidth issues etc as examples).