Even if you could do it, you're be representing graphically a situation that isn't real; ie you would see a dirty tyre, but the physics side just has it as a normal tyre still. We could hope S397 will be willing to put in some fakery in areas like this, instead of the ISI approach of not putting in anything until it's done properly (ie gravel trap stone size, density, stickiness of tyres, leading to a certain amount of pickup at a given temperature with wheel rotation speed also factored in, then the individual stones factored into the contact patch grip calculations, and finally the stones being flung off due to centrifugal force as speed increases). A few simpler variables and a couple of alternative textures would do the job well enough (and maintain a correlation between graphics and physics).