Released Released | Sebring International Raceway Graphical Overhaul and PBR Update

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 2, 2021.

  1. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Sebring International Raceway | Steam Store: Click Here.

    Changelog
    Sebring International Raceway

    v1.29
    • Full update to PBR on all assets and materials
    • Remodelled and updated Hotel
    • Updated Spectator and Foliage materials
    • Added various updated support and rescue vehicles
    • Reviewed Visgroup settings for more optimal performance on Medium/Low details
    • Minor adjustment to AI line at T10
    • Fixed Inconsistent Pit Exit placement
    • Fixed issues with shadows on tyre barriers
    Sebring International Raceway is available to purchase in rFactor 2 now.
    Enjoy! :)


    Sebring_2021_screen_05.jpg
     
    TJones, Magus, atomed and 17 others like this.
  2. Nieubermesch

    Nieubermesch Registered

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    Now that was fast! Great job, keep it up!
     
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  3. memoNo1

    memoNo1 Registered

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    I love you guys!
     
  4. Nieubermesch

    Nieubermesch Registered

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    Was it really necessary to eliminate the two solitary 3d trees? :(

    AI is also still very weird, with full on stops at turns for absolutely no reason...
     
  5. mesfigas

    mesfigas Registered

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    blue and with colors are so washed out that makes grey color the king of colors
     
  6. davehenrie

    davehenrie Registered

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    Just ran two sessions totalling about a 1/2 hr with a mix of Dpi/LMP2/GTE/GT3. 26 AI cars...I did not see any extreme braking or on-track stops.. all practice sessions tho with the cars scattered fairly evenly around the circuit.
     
    Last edited: Jun 2, 2021
  7. davehenrie

    davehenrie Registered

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    Tried two levels of graphics. 1st my usual settings that gets about 100 fps avg. at the 12hr Sebring. Lots of medium settings. Then for the 2nd session I pushed the first four graphic sliders to full. Full track detail, full player detail, full opponent detail etc.

    The lower graphic settings showed on my vidcard overlay as needing almost exactly 6GB of Vram @ 100fps(around the hotel hairpin)
    Next with the full/max graphics I lost about 15% fps while the Vram usage exploded to 7.8GB

    Fortunately, I have an old RX 480 with 8GB of Vram so I did not experience any texture loading stutters. I would encourage users with video cars of 6GB or less to restrain from using the HIGH/FULL track detail settings...or use the 2nd 12hr layout without all the trackside detail.
     
  8. mantasisg

    mantasisg Registered

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    Thank you ! Nothing is better than to have a productive day, and then get to have some new/improved things in beloved simulator in the evening.
     
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  9. memoNo1

    memoNo1 Registered

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    +1 Sir!
     
  10. Alexandre Martini

    Alexandre Martini Registered

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    very very nice.

    looks amazing now!
     
  11. green serpent

    green serpent Registered

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    This track with the GTPC Porsche 934/5 = mind blown. The combination of the track surface and the way that car handles, you really have to drive it like it where real life. The level of immersion is amazing.
     
  12. DucMan888

    DucMan888 Registered

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    Raced the GTE class for two weekends of practice/qualy/race and each time early in each session FFB seem to go numb entering turn 1 through going into turn 3. Seemed to clear up as each session progressed.
    One weekend was time x10, the other was normal progression.
     
  13. Christian Wolter

    Christian Wolter Registered

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    It looks good (especially at night), but during the day I find it too bright overall
     
  14. Pavel Tcholakov

    Pavel Tcholakov Registered

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    Looking great! Sebring is one of the treasures of rF2.

    Ran a mixed DPi and GTE field for 25 min. About 80% of the GTE cars ran out of fuel on the last lap. Other than that brilliant racing, as expected.

    Is it just me or did the exhaust flames change for the much better recently? I haven’t seen any mention of that.
     
  15. davehenrie

    davehenrie Registered

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    The one peek I got yesterday had a blue backfire on the Lige... Back when the URD Nissan LMP1 came out, I was HOPING for a big blue flame to belch out of both pipes(located in front of windscreen on the bonnet/hood). But it was rather insignificant...
     
  16. sg333

    sg333 Registered

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    The trees are the weakest part of this new version, they look so flat and lifeless.

    I see the night lighting has changed a lot too. It feels darker and more realistic, but I preferred the previous versions appearance at night.
     
  17. davehenrie

    davehenrie Registered

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    The lights themselves up on the poles have made a huge advance. Prior to this, the light bulb seemed to appear shortly before you arrived and almost look hand drawn with a non-natural flare. Now the lights truly do look like bright, powerful lights that can be seen all across the circuit. I am glad you posted because I had forgotten to actually look at the night driving. Thumbs up from me.
     
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  18. 2ndLastJedi

    2ndLastJedi Registered

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    Does look good during the day and rain but performance is hard on my system. Need to work out new settings I think.
     
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  19. AlexHeuskat

    AlexHeuskat Registered

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    Thank you very much !!!!
    Sebring was my first paid track bought, it's the track for me which has taken me into rF2.
    I have not tested it, I wait, I wait, like a long masturbation for a huge load.
    I would like being a beta tester....
     
    Last edited: Jun 5, 2021
  20. Jokeri

    Jokeri Registered

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