You guys aren't talking about the bumps in the roadway, are you??? I don't see them... but they are there, non the less. Bryan
Ethone phew!, cheers Lots of mismatches (due to bumps amp/Len changes ) during beta on this track then (-;
This track has something wrong!I see the road almost flate/plane but I feel a lot of bumps in my wheel!
Yes the bumps are way to hard on my G27, love having new tracks but I cannot drive them with that much rattle. I have turned down my force-feedback to 20% so now there is little feel SS
On the other hand, this track works great for me in an Eve F1 with G27 running 107% profiler, 8 filter and 0.70 in game FFB. Actually, its fantastic fun despite the WIP status. Hope to see more people running old F1s round here on line. Its phenomenal. Couldn't stop racing round here last night against the AI. Anyone unsure whether or not to download this, do yourself a favour and install it NOW! Thanks
new version: http://www.nogripracing.com/details.php?filenr=36688 (uninstall previous version) version 0.85 Added the working marshals , replaced a lot of the barriers, remapped all RaceSurface materials.. still quite a bit to do .. for final version see Readme below . extract the rar and drop Nords75.rfcmp into your packages folder Also pace car repositioned , no pitlights or start lights relies on start and flag marshals track tested with formation starts and skipping lap or standing start. I have changed tdf file to see if it helps those that felt FFB was a bit too heavy, I didnt find any massive change myself , but using momo wheel during testing.. perhaps you could change config .ini .. or specific vehicle FFB multiplyer .. I have had to do for several tracks before . sometimes added more feel .. can someone edit title?
i try your new version of ring (0.85), but with Brabham and DFP i have the same problem. i tryed turning down FBB settings, (wheel is more light) but in all the curves it is as if there were a continuous series of small holes close to each other I have continuous shots on the steering wheel in other circuits (ISI and converted) the FF is ok. very strange. however, thank you very much for your work motorfx!
New version 0.85 version 0.85 Added the working marshals , replaced a lot of the barriers, remapped all RaceSurface materials.. still quite a bit to do .. for final version see Readme below ..
New version 0.85 - mirror Driving http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4451
Guys, Do you mind putting the word 'Updated' on the first post when a track has been updated? It just helps a lot to be able to clearly identify if a track has been re-released with updates. Thanks for the track.
I downloaded the version before the update. I still can't drive it for crap, LoL. My best time so far in the 60's F1 is 10:53.XXX Thanks for the track though, I love the way that track moves.
Thank you for sharing this track. It was a great suprise gift to everyone. version 0.85: At the Metzgesfeld sign the AI brake hard and slow down for no appearent reason. Probably something wrong with the waypoints in that immediate area. Just before Esso marker 9 there are some marshals who are behind a tree (track detail Full), so you can't see them until it's too late. When driving up the paddock ramp/tunnel, the wall on the right side does not detect collisions, so you can drive through it and fall through the track. I liked the track surface texture in 0.80 better than 0.85. The texture in 0.85 has an annoying stipple pattern that almost "strobes" at you. The texture in 0.80 was easier on the eyes and was also more believable.
SIMPLY THE BEST RF2 TRACK SO FAR, even being a WIP! WHOEVER MADE IT, YOU´RE A GENIOUS. A pleasure to drive, great FFB responses, specially in the Spark F3. BRILLIANT! Thanks for a splendid job!
Howdy, There is a small section of the track, right after second carousel, where the pavement has the traction coefficient of ice. I didn't notice it in ver 0.8. Hope this helps, Bryan
I noticed this too, at first i was thinking why do i keep spinning out lol. Also any chance we could use that short cut road so we can start a flying lap right away ?
Great update well apart from bug. Keep throttle feathered and stay right out of Kleines Karussell. Puts a dampener on PBs but good racing tonight. Also can't see the 100m sign going into Südkehre.
My favorite mod too, it feels so great to drive, especially with the Spark F3! Could be a placebo, but i think its less bumpy now with 0.85 and BT20. Formula F2 is still alot bumpy (but who knows whether thats right or wrong? No one did ever drive a 2012 F2 on Nordschleife in 1975, but i guess its too bumpy) I noticed the slippery part (bug) on the inner side after the small carousel too. I would love to see improvements regarding RealRoad. The RaceGroove map doesnt look right, its very repetitive and the road seems to be only two polygon wide. (If you need beta testers feel free to contact me ) Thanks for the update!