[REL] Released New Material Editor! (Car Paints)

Discussion in 'News & Notifications' started by Christopher Elliott, Jan 31, 2019.

  1. MarcG

    MarcG Registered

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    Ok sorry
     
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  2. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    In that case yes, if a folder already exists and you press reload, it will generate a mas file. That is the intended behavior.
     
  3. Jimmy

    Jimmy Registered

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  4. Chris Lesperance

    Chris Lesperance Registered

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  5. ayrtonforever

    ayrtonforever Registered

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    @Christopher Elliott: is there a way to know the correspondence between part of the body in the template and in the car? i can not understand how to make sure that the red strip also touches the areas i indicated in the image

    [​IMG]
     
  6. AMillward

    AMillward Registered

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    Struggling with this in gimp, since there's no ctrl+click option to select multiple layers.
     
  7. Balazs Magyar

    Balazs Magyar Registered

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    You're right for now. But if they let you make your own grass, and let you choose it in the editor, or even let you share your grass (grass1, grass2...) with other modders, that would be even better :)
     
  8. FuNK!

    FuNK! Registered

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    You have think different with GIMP. To solve such problems move your desired layers into one group. Now selecting the group will will select all layers in that group. Also you can rightclick on the layer group and make alpha to selection. Very useful for the region stuff.

    @all Please don't give up too quick when using GIMP. There is nothing PS can do but GIMP not. Most of the time it's only a different way of doing things. Feel free to ask!

    EDIT: I've not played through the workflow with a sample skin yet. But I read the whole instruction and there is NOTHING that you cannot do with GIMP! I'll gladly help and answer any question if you ask!
     
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  9. AMillward

    AMillward Registered

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    So I need to move the bits I want metallic to the bit with the RGB Black White bit?
     
  10. DaREALMastaD

    DaREALMastaD Registered

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    I didn't see it posted (maybe I overlooked) but does this work in Dev mode as well? Also, I saw someone say it works with newer vehicles only, is this due to a newer shader than the paint+damage+rain shader or that the other vehicles are not using that shader?

    One more question probably not related to this post but is the car shader page of the modding documentation on s397 no longer up? Has anyone else noticed this and is this due to the paint+damage+shader no longer the shader being used?
     
  11. FuNK!

    FuNK! Registered

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    Guess you mean how you can change the region maps to suit your design, right? But let me know which step exactly if I'm wrong with my guess. Let's assume you start with black layer like in the official docs, so I can use the same colors/names.
    • You start with selecting the region 1 layer, then rightclick on it and click on "Add Layer Mask", then click on "Black" and confirm.
    • Now scroll to the layer with the grey design parts of your skin, do a rightclick on it and click on "Alpha to Selection". Now you should see a mask around your design.
    • Go back to the region 1 layer, click on the black layer mask. Make sure the layer mask is selected (white frame around that mask shows it's the current active editing layer).
    • Select the "Bucket Fill" tool, set primary color to white, enable "fill whole selection" in the tool options.
    • Now fill the mask with white by clicking somewhere within the selected mask.
    • Last step would be to remove the selection with "Select" > "None".
    • Continue with the next regions.
    • When finished with all regions, make sure all are visible (the small eye symbol). Then rightclick on any layer and click on "New from Visible" to get a flattened layer from your regions. This is the layer you want to export to DDS in DXT1 format without any alpha.
    Hope that helps! ;)
     
  12. AMillward

    AMillward Registered

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    Okay, think I’ve got the right idea here. I just have to manually do the layer masks as opposed to linking them.
     
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  13. AMillward

    AMillward Registered

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    Well, whaddya know? It DOES work with GIMP! Cheers @FuNK!

    I might even be the one to make the video tutorial for it. 20190203191153_1.jpg
     
    Last edited: Feb 3, 2019
  14. Will Mazeo

    Will Mazeo Registered

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    I really hope this system works for all cars and tracks, could get content to look more consistent this way.
    They do need to improve tho, their own content is not yet using all their engine can do.
     
  15. D.Painter

    D.Painter Registered

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    Read before you download a CS2 product
    Adobe has disabled the activation server for CS2 products, including Acrobat 7, because of a technical issue. These products were released more than seven years ago and do not run on many modern operating systems; Adobe no longer supports them.

    Adobe strongly advises against running unsupported and outdated software. Only customers who legitimately purchased CS2 or Acrobat 7 and need to maintain their current use of these products may use the serial numbers provided during the download.

    Doesn't sound free to me!
     
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  16. AMillward

    AMillward Registered

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    Exactly. Just get GIMP, it does exactly the same thing and opens .psd files.
     
  17. ayrtonforever

    ayrtonforever Registered

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    someone knows how to edit the windows template? i would put a red "Audi Sport" text on top the windshield of the Audi R8
     
  18. ADSTA

    ADSTA Registered

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    Basically, make your changes to the Audi window template.
    Create a mas file with your window and car templates.
     
  19. MBS

    MBS Registered

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    So when I created a new skin for myself via create car. How can I share this with friends? Which files or folders do they need?
    Thanks
     
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  20. Carr

    Carr Registered

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    I have asked in the first reply in this thread about what is required for this to work on the car, but there has been no response. I would assume that it more likely to be somewhat universal considering that it uses an additional map to generate the effects, but until we get clarification from @Christopher Elliott or someone else from S397 we won't know for sure. I have a feeling that it may be restricted based on where the object is loaded in the .GEN file and only work on objects in the main instance and not work for debris objects (just like damage). Hopefully they will clear this up for us soon, or even provide an example car or parts of one if there are specific requirements.

    As for the modding resources, are you referring to this page - https://www.studio-397.com/modding-resources/ . A lot of it isn't really used anymore but there is still some good info.
     
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