Released Released New Material Editor! (Car Paints)

May i add, that the carpaint editor gets loaded into the browser cache, when rfactor 2 is running and you open the link in the browser.
Because the most browser store the visited sites into the cache and use these, to load them quicker, when you visit them the next time, i would recommend to always clean the cache, before you use the carpaint editor.
Or at least refresh the site after it was loaded, to be sure to have the latest version of the editor and not the old, stored in the cache, one.
 
Hi just wondering if you can make virtual rides the same way with these cars I have tried a couple and struck loading errors maybe it’s just me ?
 
@Christopher Elliott: i don't understand, in the text you say to put DDS files in the "AstonMartin_Vantage_GT3_2019" folder, but in the picture they are placed in the "AMV_GT3_01" folder just created from rf2 by clicking on "create folder". so where i have tu put my files? and in this last folder there's no mas file, visible in your image
 
Hi. I'm seeing my sking in showroom, did create but then my car doest appear in the list, i used correct Description
Other issue it that the link to set materials is working but doesnt show the car, just the materials/regions drop downs. I tried Chrome and Edge

*Update:
Removed all folders
Did create folder
Dropped my skins ( i see them) then create car
Do see my car in the list, i select it and see it in showroom
Then open URL but only see the drop down boxes not the car

**
ok misunderstood, should keep rfactor showroom next to webpage. :o)
 
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Can you help me? I creating mod for season and i have problem with new materials.

Cars before pack to new MAS works fine. But if I pack all cars with veh to the MAS and create the rFCMP, new cars have error message. If i edit veh and disabled "Matterial override", cars have right textures. What I can do otherwise if I want own mod without Skin Transfer?

I have folder with cars:
upload_2019-2-2_12-7-27.png


Veh file:
upload_2019-2-2_12-7-52.png


But i dont run new material:
upload_2019-2-2_12-8-21.png

upload_2019-2-2_12-8-30.png


Can you help me, where is mistake?
 
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Yes, it would be great a video tutorial for non-English speakers, also explain how to put a stroke layer, and have several colors combined with the new system
 
Can you help me? I creating mod for season and i have problem with new materials.

Before i pack MAS i dont have problem, but now:

I have folder with cars:
View attachment 20975

Veh file:
View attachment 20976

But i dont run new material:
View attachment 20977
View attachment 20978

Can you help me, where is mistake?

What happens if you hit the Refresh button when it is all white? I had a white car with an error when I initially opened the website. But one I hit refresh, it loaded fine.

Slight OT - Does putting a .veh file in that folder/.mas do anything? Does the game pull the GENString info from it? Driver name for AI cars?That would change a lot of things for me if that is the case.
 
What happens if you hit the Refresh button when it is all white? I had a white car with an error when I initially opened the website. But one I hit refresh, it loaded fine.

Slight OT - Does putting a .veh file in that folder/.mas do anything? Does the game pull the GENString info from it? Driver name for AI cars?That would change a lot of things for me if that is the case.


No... but i need own mod with skins from other drivers from league.... not Skin Transfer...
 
something is wrong, i have this grid on the car now :confused:

20190202160606-1.jpg
You have exported the DDS with wireframe visible, wireframe must be invisible when exporting, what you see in photoshop/gimp/whatever is what you see in-game.

If you are using PS, click on the eye near the wireframe layer, eye = visible, no eye = invisible. Never used Gimp but i guess is similar.

Cattura.png
 
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Will there be a list kept somewhere of which 397 cars are ready for this? I tried it on a McLaren M23 but apparently it isn't supported yet. I always liked to do silver or gold effects, and change reflectivity on decals, on rF1 paint schemes via Alpha channel. It's never been possible very well in rF2 until now, so this is cool. It's also a lot easier to set up than tweaking an Alpha channel to try to get the effects just right. Looking forward to trying it on cars I actually drive...

(I suppose instructions for modders to get their cars to be compatible with this system will be forthcoming as well...?)
 
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Will there be a list kept somewhere of which 397 cars are ready for this? I tried it on a McLaren M23 but apparently it isn't supported yet. I always liked to do silver or gold effects, and change reflectivity on decals, on rF1 paint schemes via Alpha channel. It's never been possible very well in rF2 until now, so this is cool. It's also a lot easier to set up than tweaking an Alpha channel to try to get the effects just right. Looking forward to trying it on cars I actually drive...

(I suppose instructions for modders to get their cars to be compatible with this system will be forthcoming as well...?)
It's only the new gt3 cars at the moment.
 
this is crazy, i used to be able to paint and get them the game. i might be a dumbass but this is making things way too complicated for what reason. this the first i`ve ever complained about anything rf has done. . you need a f`n rocket science degree to figure this crap out. definetly takes the fun out of painting a car.
 
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