http://www.racerfactor.com/foros/post21823.html#p21823 Download link [v1.0]: http://5372274a.linkbucks.com/verif...rgas/Rfactor2/Circuitos/Black_Hole_Ring.rfcmp Download link[V.1.02] http://www.racerfactor.com/foros/black-hole-ring-porspaskis-t1712.html Torrent link[V.1.02] http://isiforums.net/f/showthread.php/7103-Download-All-locations-(torrent) Download Link[V1.11] http://5372274a.linkbucks.com/url/http://568e2283.linkbucks.com/
The power of Google Mauro I made a few laps,very fun to drive with the Clio!the overall graphic is ok but needs a lot of improvements specially trees and grass. the road textures are very well done!
Nice Track - I liked it. Very funny but my AI-drivers don't like this because I was about 50 seconds faster than they were. I made 6 test round and I saw a few AI drivers crash and a lot smoke Thank You!
If this is a fantasy track then buy the man a beer whoever made it. The layout is amazing, you can really attack the track. Love the black and yellow kerbs aswell. One thing that lets it down is the flickering banners. Other than really really racey.
Oh yes! All cars are fun to drive on this track (historic and modern) a lot of corners but the track is very fast and skids are a treat!
Yeah the AI seem to want to cut the corners. Unforgiving for them there are speed bumps on every corner that sends them into outer space . It's a bit of a CPU hog on my PC, but it's a fun and flowing track. Thanks to the maker.
Normally i wouldn't comment on stuff so unfinished and would delete the track. Trees and stuff need work. But the layout is so so good that i really don't care about them for once, so fast and flowing, really good. It has alot of potential graphically aswell, track surface looks good, kerbs look great. Just needs some extra loving. Hopefully the guy is planning upgrades. Overall though really good, more for the layout.
Thanks to everybody for the nice things I read ! I am very happy that you liked the circuit overally speaking. I din't release it yet because as you see things some thins need to be improved. I will correct AIW so that AIs follow the real fastline and people can compete also offline. I don't know why it changed so much for AIs w.r.t. rfactor1 ¿?. I will try to correct it in dev mode (I never did it before but I think it won't be very tough, am I right?) I don't know if real road is implemented or not because I don't know anythging but what it is but no idea where or how to configure it. I guess that the trees you don't like are the ones that look 2D. I need to find a nice tree group for the surroundings. I agree actual treeside sucks! I think the ones by the big wheel are OK. Fonisimo I will be glad to correct things you suggest. In some case I may need help. I made this track with BTB and converted it with 3dsimed3. I have no clue about 3dsmax :-(. So far I have been able to solve things withg one program or the other.
Great track! Reminded me of old ring or whatever was called that fictional track for rF1. A few issues as others stated - a few flickering banners (the ones over the road). Also did anyone else notice the lights have a small beam of light from them like a white laser? But these are minor issues - lovely track, very fun to drive as opposed to some of the historic tracks that are basically full throttle with few high speed corners!
@SPASKIS And what about Salem Valley? Is it a new project for rF2?...I have found this video (F2 under the rain) on youtube : http://www.youtube.com/watch?v=Wu30X2Pv_1o
Good job, seems interesting, I don't know this circuit in rf1 but it seems very funny. Everything has a start, keep up the god work and install the 3dmax, it's worth it