Lazza
Registered
@Spitfire1 I feel like you've done some modding in another game, or even did something early in rF2 and are confusing its physical model with the purely empirical .tbc model from rF1.
I fell into old habits about a year ago and made the .tgm grip proportional to the tyre size, something you'd do in rF1 because there the lat/long grip coefficients represent the tyre as a whole (in rF2 you give the rubber coefficients, and it applies that to the contact patch size), so I understand the confusion. By the same token, .tbc width has never affected grip.
I still don't understand why I wasn't able to change the width in rF1 earlier, but that's definitely how it was done. There's no underlying physical model for the game to use - the .tbc is all there is, and slip curves don't define tyre shape in any way.
I fell into old habits about a year ago and made the .tgm grip proportional to the tyre size, something you'd do in rF1 because there the lat/long grip coefficients represent the tyre as a whole (in rF2 you give the rubber coefficients, and it applies that to the contact patch size), so I understand the confusion. By the same token, .tbc width has never affected grip.
I still don't understand why I wasn't able to change the width in rF1 earlier, but that's definitely how it was done. There's no underlying physical model for the game to use - the .tbc is all there is, and slip curves don't define tyre shape in any way.