Release of our MK-Motorsport BMW MK-E30 M3 to rFactor2?

Discussion in 'Modding' started by MK-Motorsport, Nov 28, 2018.

  1. johnsclander

    johnsclander Registered

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    Loving this first hand info!! Don't stop :)

    Touring Car Legends remains my favourite mod of Rf1 alonside Historic GT&TC and DRM, i really love all this 80's cars.
     
  2. MK-Motorsport

    MK-Motorsport Registered

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    Hello,

    yesterday we could do a little test with the E30 M3 from the "Touring Car Revival" Mod. The E30 M3 is in Version 0.40b from a guy called Nibiru. We understand that his package is a collaboration of the hole community where every piece is from someone else with granted permissions.

    Why is this package not available on the Steam Workshop? The entry level for new players (like us) is too high.

    At the moment we have lots of ideas but do not know how to realise the car or define a first milestone.

    1. We could do it as realistic as possible where we try to match and simulate every atom and pixel.

    or

    2. We could create an incredible cool looking 3D Model and make it capable to run it in all possible mods (1987-1994) where we do not simulate the real world. We only had to match the power levels of Opel<->Mercs<->M3<-> Ford(<-> Alfas 1993).

    The current 3D Model is very good, but it is too angular, too edgy and does not look like this:

    2018-10-20 11-40-07.jpeg
    (This picture is not related to a MK-Motorsport E30 M3. This car is from the box next to us at VLN9 2018 starting in Group H.)

    We want the model to be awesome and good looking. Internaly we will start first tests with Blender. Is it possible to also extend the ressolution of the liveries? They are to pixelish. Also the models in 0.40b look too clean and perfect. In the 80s the logos and advertisement were more crooked.

    We also discovered discord and will ask you 100 questions there :-D

    Cheers

    Werner
     
    Last edited: Dec 1, 2018
  3. philrob

    philrob Registered

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    Werner,
    i believe the Mod was not considered complete enought to post on Steam.
    There are also 2 updates to the M3s available that i did, in which various changes were made:
    Albedo updates, pits crew, white wheels.New RF2 engine file, Some RF2 additions/removals to HDV, cg, inertia, mass, new spec/bump, fresnels, new glass.
    With your new specs these will probably have to be changed slightly.

    http://www.mediafire.com/file/9aq818ue33pj6qi/TCR_BMW_M3EVO_v042b.rfcmp

    https://www.mediafire.com/file/9ans7ywgaa7nqkd/TCR_BMWM3_v042A.rfcmp/file
     
  4. MK-Motorsport

    MK-Motorsport Registered

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    @philrob,

    we're just gonna rack our brains about how to get the sound right. Unfortunately there is nothing in our archive that can be used for on board or audience sound. We only have an old recording of 3sat (german tv station) which is too bad.

    This is what we have: https://www.instagram.com/p/Bqk8NvuFxt9/

    This is what we want :-D



    Cheers

    Werner
     
    Last edited: Nov 30, 2018
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  5. Hocician

    Hocician Registered

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    Hey MK Guys...

    i think Christian Menzel (i´m sure you know him ;-) ) finished his E30 M3 DTM this year - maybe you can ask him for placing a mikro in his car when he race it...





    maybe his original onboard sounds are good enaugh to generate something from it...
     
  6. MK-Motorsport

    MK-Motorsport Registered

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    @philrob

    Thank you, we will have a look!

    @Hocician

    Thank you for this hint :-D

    We just saw Studio 397 will digitalize the Nordschleife. We went 3rd in the overal classement of the ADAC 24h Nordschleife back in 1987. There we have our first milestone!

    Bildschirmfoto 2018-12-01 um 11.11.23.png

    Cheers

    Werner
     
  7. bravotangosix

    bravotangosix Registered

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    I feel like Oprah Winfrey in this thread. You get a like, you get a like, you get a like.......everybody gets likes!
     
  8. philrob

    philrob Registered

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    yes like your post bravotangosix
     
  9. MK-Motorsport

    MK-Motorsport Registered

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    Back again,

    we created some Frankenstein M3... but this is our first try! :-D

    BLENDER.png

    Cheers

    Werner
     
  10. FuNK!

    FuNK! Registered

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    Photogrammetry is good to help with getting a better feeling for the shape. But don't expect the 3D model from this can be used as a low poly game model.
     
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  11. MK-Motorsport

    MK-Motorsport Registered

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    @FuNK!

    yes... we have to master Blender first. This is really our first try :-D
     
  12. mantasisg

    mantasisg Registered

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    To get better results of photogrammetry you need to neutralize reflections as much as you can, evenly distributed lighting should help. Your car has a livery which helps in photogrammetry, but I'd still put some refference bits around the car, so photogrammetry software would have more sure points to create a shape...
     
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  13. roby13

    roby13 Registered

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    I'd pay for a group a dtm mod
     
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  14. lordpantsington

    lordpantsington Registered

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    These should help:
    https://historicdb.fia.com/sites/de...201/homologation_form_number_5327_group_n.pdf

    https://historicdb.fia.com/sites/de...201/homologation_form_number_5327_group_a.pdf

    Gearing Toothcounts:
    36:16 (1st)
    34:21 (2nd)
    34:26 (3rd)
    31:28 (4th)
    26:27 (5th)
    41:16 (R)
    27:26 (Constant)* Use this as the 'Bevel' entry to get the proper ratios, ex 2.337:1 for 1st.

    Rear end Ratios:
    41:13 (3.15:1)
    39:12 (3.25:1)
    45:13 (3.46:1)
    40:11 (3.64:1)
    41:11 (3.73:1)
    43:11 (3.91:1)
    41:10 (4.10:1)
    47:11 (4.27:1)
    49:11 (4.45:1)
    38:8 (4.75:1)
    40:8 (5.00:1)
    37:7 (5.28:1)
     
    Last edited: Dec 7, 2018
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  15. Rui Santos

    Rui Santos Registered

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    This is the type of content i would like Studio397 to invest, we need more car variety in the best simulator, tired of Endurance or GT3 cars...
     
  16. lordpantsington

    lordpantsington Registered

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    I realize this is from an '86 325i but the NTHSA's VRTC had measurements for Inertia. For a 12277N vehicle of 2.570m Wheelbase, Front track 1.402m, rear:1.394m and Roof Height 1.37m CG was 0.533m above ground, 1.201m behind front axle.
    Pitch: 2011 kgm^2
    Roll: 381kgm^2
    Yaw: 2027kgm^2
     
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  17. MK-Motorsport

    MK-Motorsport Registered

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    Thank you for your support so far. We got lots of help at Discord!

    Cheers

    Werner
     
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