Thanks for the effort, but I really think that a big-huge project like this need a big team to make it so why dont you think to ask help and collaboration from other modders?!
I've said from the start that this project could end up a community collaboration. I'll do what I'm able to do with the track, release it, and if I can't take it further, then someone will be free to take from where I am, and go from there.
I'll let you guys know when I'm done with it.
I don't see how a team can work on something like this, and not be beside each other. A lot of materials are used in various part of tracks, so if someone make changes to a material, that means I cannot be sure that my changes will be fine with your changes and so on.
All it takes is a guy with some time on his hand and dedication... which I have plenty of both of them
if you're referring to my importGMT2v2 the script no import rf2 GMT. The script simply converts some rf1 shaders to rf2 shaders.
The track looks good I hope the source is not from simBin
About track conversion if you have the track in 3dsMAX you can use my script
GmaterialTool ( is free) to do some task like swap trees, increase road mesh, copy materials, copy modifiers to select objs and more.
In large tracks automatism helps to speed up the conversion.
Oh I see. Well I'm happy then! I did used your gmaterialtool to split up the road from scenery (followed your nice tutorial on it, how to use gmaterial to split road and increase mesh, thanks for making this!)
I use 3dsimed to swap material by spaskis tutorial. It goes fast! Copy/Paste Materials...
That is great news for rF2 and all of the community!
But just some questions:
Did you ask the builder of the original rF1 track for permission to do the conversion? It would be sad, if a similar scenario as the one we had recently with the GMT conversion, would occur again.
As it seems you want to make this project the best it can be. And as this track is really extremely huge I have to say that wajdi's proposal of building up a team would probably help to improve the result.
A "butter smooth drive" doesn't sound like Nordschleife for me. I havn't been there myself but I now a lot of people that do races there and all of them tell about extremely rough bumps all over the place. Some of them that hard that you have to adjust your racing line because the theoretically fastest line has bumps that slow you down too much... So you should definitely find some beta testers that can tell you where to place bumps and how smooth the drive really is.
And finally when you are redoing the road mesh, you should think of redoing the whole "Schwedenkreuz" area, as that part of the track is the part, that was a bit off from the reality in all rF1 Versions that I've driven (Except for the GTR Evo conversion - they made that part pretty good)
Please don't see this as criticism. Those are just some points that you could write on your "to-do-list" and that could help to improve the result! It's great to see that we are going to get a Nordschleife for rFactor2!
Ok, before I get swarmed by these kind of post, please take note of the original version... version 2.2a... it is free to mod/convert/bla bla bla, as long as you mention who did it first.
I have no intentions of hiding who did it, and I don't want to claim this track my own.
Don't worry, I said butter smooth, compared to what it was before, like I said, it is still nordschleife, and it's not flat.
There is still lots of bumps and stuff, but they aren't related to the mesh resolution now. It is quite high actually, if you look at it in my other thread.
I'm not a long time follower of this track... I dont know it in rl, and the part you are referring to, I don't know. If it is still problematic, maybe someone after me can fix that part, or if you can give me references, maybe I can do something about it.
The mesh is already done btw

Worked on the last past full two days on this.
Hope the track surface has some character ( without it being overdone )
Good luck with this project (-;
Don't worry, it does! It's not a perfectly flat track! When I said butter smooth, I was referring to the bumps that were present before upgrading mesh, because of the low res of the mesh, these arent present anymore. But all other bumps are still there...
Don't worry, there are still tricky parts, where bumps can send you off if you aren't careful!