[RELEASE] Nordschleife Tourist v1.65 beta

Discussion in 'Locations' started by pleclair, Aug 4, 2013.

  1. hexagramme

    hexagramme Registered

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    Wow, that became a bit personal, didn't it..?
     
  2. RNeves

    RNeves Registered

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    It is impressive how people can have such a short memory.... When pleclair was away for a long period, everyone was all about cares and he was the best.... now he went away because some people just couldn't do constructive criticism, and he became the beast....
    Sorry guys.... But i think you just need to calm down and appreciate the work he did For free.... Or you might end up having more disappointments like this in the future
     
  3. Andy_rsrf

    Andy_rsrf Registered

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  4. mtbboy

    mtbboy Registered

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    build 660 using hd7470 8that card it bad for gaming) hihi i must buy a new pc for gaming

    v1.65 beta
    [​IMG]
    the building is not only invisible but i can dive in an fall of the track
    the older version did nto work for me the trees were invisisble but now they work but this happens
    [​IMG]
    i appreciate your work.
    thx for bringing this track to rf2
     
    Last edited by a moderator: Jul 1, 2014
  5. Guimengo

    Guimengo Guest

    I feel sorry for those who really liked this but won't be able to play on newer builds, bummer eh?
     
  6. Andy_rsrf

    Andy_rsrf Registered

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    Not to me ... in my oppinion can grow forest and crawl the snails on this track. ;)
     
  7. Sido Weijer

    Sido Weijer Registered

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    Try raising your track detail setting. I believe these objects are missing when you're on low track detail, medium brings them back. Performance does suffer a bit though, but that's mostly on the long straight and in the pits.
     
  8. mtbboy

    mtbboy Registered

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    thx
    Update:
    tested it on medium hihi i ran medium before now i remeber htats why the trees were invisible they are invisible now too,
    so the buildings are visuble but now most of the 3d trees are gone
    high: all trees areinvisible only see bushes and buildings and grass hills with holes in them
    full. dont see any differenece between high and full
    wil ltry on high see if the trees come back if not i wil ljsut run it on medium, the radeon hd 7470 is a bad card
    looks like a amd driver issue, the tree and building think is only happening at thisd track i dont know why, mabye the size??
    i wil ltry to update ccc
    mabye it will work,
     
    Last edited by a moderator: Jul 2, 2014
  9. kill_em_all

    kill_em_all Registered

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    I confirm, update 770 cuts off trees in version 1.65 starting from Flugplatz.
     
  10. jimcarrel

    jimcarrel Registered

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    In case no one has read the known issues.txt provided with install with B770;

    Graphics
    ========
    -FXAA post processing does not work with any level of MSAA enabled - disable MSAA if you are using FXAA

    ***(trees also and any other object)-Some GMT files generated by non-ISI exporters with obsolete formats cannot be converted to 64-bit and will be ignored. No error is generated and car loading will continue as normal. Consult with mod creator to get up-to-date GMT file.

    -Some GMT files generated by non-ISI exporters with proper format still cannot be converted to 64-bit for unknown reasons, and will generate an error during loading, resulting in a placeholder car. Consult with mod creator to get a revised GMT file.
     
  11. Gupster

    Gupster Registered

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    V 1.5 has the nice rounded roadsides, the old surface textures and the CURBS.

    https://mega.co.nz/#!RMx3GJAC!vKT2cJDHEKuyKSGfPLoceUPe6n78uiM2sG-plzkkvVw

    V .97n low curbs, old roadsides, old road textures.

    https://mega.co.nz/#!oUZzCZjT!C6amP2R8wt7_SrZL0aH3H0jrXmpDoDmZu2tnN8FNbxs

    Both of these versions work in 64bit and still have forests.

    Here is Tosch's AIW fix that brings the new AIW from V 1.65 to Version 1.5 .

    Also handy to test over 29 cars offline is DJCruicky's All Cars All Tracks mas file. This replaces the stock file in the rFactor2/Installed/rFm folder.
    Thanks DJC!
     

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    Last edited by a moderator: Jul 4, 2014
  12. pkelly

    pkelly Registered

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    @Gupster -Merci beaucoup(thx). Hadn't had a chance to check but what you provided was what I needed to know :)
     
  13. ZeosPantera

    ZeosPantera Registered

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    ^^^ This is why you don't close threads for stupid reasons..
     
  14. philman

    philman Registered

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    The two last links do not work (attachement error)
     
  15. Ecco_pRv

    Ecco_pRv Registered

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    +1
     
  16. Sido Weijer

    Sido Weijer Registered

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    This should be the right links:

    V 1.5 (With sidewalk-like curbs)
    V 0.97n (Without those curbs)
     
  17. Gupster

    Gupster Registered

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    Fixed em, Thanks guys, had a few Barley Pops last night :)
     
  18. philman

    philman Registered

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    Please, could you give the link to Tosh's AIW fix?
    Thanks
     
  19. Gupster

    Gupster Registered

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    Here you go!
     

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  20. hexagramme

    hexagramme Registered

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    Where do I place an AIW fix?
     

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