Agree, our real life events leave their toll for sure on how we reply on forums, more than we want to believe I'm definitely not one of those completely dissing rf2's graphics, I think I even have some older posts agreeing that's really immersive, and much better in motion than screenshots, with a healthy approach to avoid the kind of bling that games like pCars are doing. I have pCars, but it's killing my computer, unplayable for me for the last 6 -9 months or so. If they don't sort it out the PC version will be limited to very few. Anyways, AC reached a sweet spot avoiding excessive shine, but still using some to cover rough edges. And it's very VERY well optimized. rF2's latest build is heavier on my rig than the previous ones, HDR is giving inconsistent results across tracks, replays are still awful. Nevertheless physics and FFB are bliss, can't get bored of driving it. An example of awesome track artwork, affected by subpar(read dated) graphics engine is GameStockCar. Every time I play it, I'm amazed how well tracks are made, and what effort is put in all details, the track surface, the objects, trees, textures etc., but how the overall lighting (poor shaders?!) are spoiling immersion.