Hello, To my knowledge, and the many times I loaded, and failed to load a track, I can tell you at 99%, that if you crash past 75% or so on the loading bar, the track have been successfully loaded already, you are probably running out of vram at that point. Try to lower textures settings, run with less AI, this should help you load and run the track. You see the two arches at the bottom of the rf2 loading screens? When the loading bars approaches the inner loop on the right side of the screen (which is around 75%), this is the point where the track is loaded, it seems that stuff happening after that is related to precalculations, or stuff done for the shaders, I can't tell you exactly, that's a feeling. Cause when you change HDR settings, and turn it off/on, the track will load much slower, and it happens at that spot. After 75%.... When I change textures settings, like spec values, bump maps, and so on, the game will also take longer to load, same as if I had turned off HDR. So it must be doing stuff related to the shadings and precalculate stuff to help speed up things in sim? That is a wild guess, maybe someone from ISI further explain?