Hello sim racers,
Slightly delayed posting following deployment of the new Release Candidate build on Friday 1st October. Change notes below:
Latest Release Candidate Update
Steam Build IDs
Client 7420700
Dedi 7420707
Changelog
Game Loading
- Optimizations to Game Loading and Series switching.
- Optimizations to Texture Loading.
- Added the ability to load cached track files from the component to improve loading times.
- Improved shader loading and added pre-built shader cache to improve loading times.
UI
- Fixed an issue where Exaggerate Yaw would default to -80%
GFX
- Minor pass on cloud texture balancing.
- Adjusted PFX settings to allow for more exposure in low light conditions.
Audio
- Updated minimum number of audio effects to 32.
Modding
- Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
- Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.
Slightly delayed posting following deployment of the new Release Candidate build on Friday 1st October. Change notes below:
Latest Release Candidate Update
Steam Build IDs
Client 7420700
Dedi 7420707
Changelog
Game Loading
- Optimizations to Game Loading and Series switching.
- Optimizations to Texture Loading.
- Added the ability to load cached track files from the component to improve loading times.
- Improved shader loading and added pre-built shader cache to improve loading times.
UI
- Fixed an issue where Exaggerate Yaw would default to -80%
GFX
- Minor pass on cloud texture balancing.
- Adjusted PFX settings to allow for more exposure in low light conditions.
Audio
- Updated minimum number of audio effects to 32.
Modding
- Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
- Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.