Italotracks
Registered
Hi everyone!
A few of you may be familiar with the Pescara 1957 circuit that I released for rF2 a few months ago, as well as the Gran Premio Di Napoli circuit a few years ago which didn't make it beyond a primitive state for rF2.
Today I'm very happy to announce, after quite a long time in development, that an updated version of Napoli is available for rF2 at my store for 3GBP, for which you also receive the AC and AMS1 versions. In case you already purchased the Napoli pack back then, please simply redownload it from your purchase email.
https://italotracks.sellfy.store/p/gran-premio-di-napoli-1934-1957-ac-rf2-ams1-pack/
Since the previous version I have completely reworked the collision objects (no more CPU spikes or weird AI behaviour), redone the AIW file (boosting the grid size to 30), adjusted material properties, implemented wet weather and night lighting, as well as several other things.
I'd like to thank Nico Hillebrand and Devin Braune for their testing and feedback.
Without further ado here's a video of the track, as well as some screenshots.
It's a fabulous 4.1km venue in the Posillipo neighbourhood of Naples, with wonderful views of the bay of Naples and Vesuvius, and hosted races featuring the likes of Fangio, Moss and Ascari in non championship F1 races, F2, as well as many other categories.










A few of you may be familiar with the Pescara 1957 circuit that I released for rF2 a few months ago, as well as the Gran Premio Di Napoli circuit a few years ago which didn't make it beyond a primitive state for rF2.
Today I'm very happy to announce, after quite a long time in development, that an updated version of Napoli is available for rF2 at my store for 3GBP, for which you also receive the AC and AMS1 versions. In case you already purchased the Napoli pack back then, please simply redownload it from your purchase email.
https://italotracks.sellfy.store/p/gran-premio-di-napoli-1934-1957-ac-rf2-ams1-pack/
Since the previous version I have completely reworked the collision objects (no more CPU spikes or weird AI behaviour), redone the AIW file (boosting the grid size to 30), adjusted material properties, implemented wet weather and night lighting, as well as several other things.
I'd like to thank Nico Hillebrand and Devin Braune for their testing and feedback.
Without further ado here's a video of the track, as well as some screenshots.
It's a fabulous 4.1km venue in the Posillipo neighbourhood of Naples, with wonderful views of the bay of Naples and Vesuvius, and hosted races featuring the likes of Fangio, Moss and Ascari in non championship F1 races, F2, as well as many other categories.









