Released Reiza Pack Out Now!

Discussion in 'News & Notifications' started by Christopher Elliott, Mar 28, 2019.

  1. mantasisg

    mantasisg Registered

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    Physics is biggest concern to me. As from interview it sounds that it will mostly be planted in madness engine, however it sounds like it's flexible. I do hope for proper stuff. Not cars with magic stability control and autonomous ffb.
     
  2. tpw

    tpw Registered

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    For the handful of PC2 cars where SMS really took the time to implement the physics, tyre model and FFB well, the results are fantastic. Obviously plenty of the cars are abominable. However, I'm pretty sure Reiza will take the time to implement this stuff properly for all their vehicles, it seems to be what they specialise at! I feel the same about their implementation in rF2, all the Reiza vehicles are a fantastic drive, which can't be said for all the official and mod content in this game.
     
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  3. Lazza

    Lazza Registered

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    "Obviously we can´t comment in-depth about actual differences in code, not least because we didn´t actually have access to the rF2 code beyond information that S397 would supply to us on a need-to-know basis to get our content to work in their engine."

    For context.
     
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  4. LokiD

    LokiD Registered

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    For what is worth both devs are amazing and both have their pitfalls. In sure when rf2 is finished up and ams 2 they will be both very good titles and possibly the best 2 sims bar iracing for online, around. At the end of the day we didnt need reiza making a rf2 clone and I for one are extremely happy their pushing boundaries and hopefully the madness engine to its limit.
     
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  5. mantasisg

    mantasisg Registered

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    Who says that it would have been rF2 clone, if it had used rF2 engine. According to your logic it has been chosen to be PC2 clone, which obviously can not be true.

    @tpw yes I played PC2 a little bit, certainly felt few cars to be better than some others. But I also noticed that there is something in core physics, that is messing with realism. All cars felt to have unexplainable sudden grip loss, and then same unexplainable sudden regain, that almost seemed to work by probability rate, not depending on driver inputs as much as it should.
     
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  6. LokiD

    LokiD Registered

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    I'm glad they didn't use rf2 put it that way. It would of had all the same issues And bored of having the same issues. Least this waY there will be all new issues to deal with. Ha
     
  7. mantasisg

    mantasisg Registered

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    But you are right at some degree, rF2 is already a sim, so AMS2 with its engine would be more similar to rF2, than AMS2 with PC2 engine will be similar to PC2, which is simcade, so it is essentially definitely more unique.
     
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  8. LokiD

    LokiD Registered

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    According to reiza madness is more in depth than most engines out there Sms didn't utilise it enough. Its not a sim cade though any more than rf2 is. Rf2 doesn't simulate aquaplaning pc2 does that make rf2 sim cade?
    Not that I'm defending pc2 but the engine had a lot more to give imo.

    I'm out
     
    Last edited: May 28, 2019
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  9. MarcG

    MarcG Registered

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    The announcement for me is fantastic, purely for the fact Reiza are going to make AMS2 and importantly with VR support (cant wait for the SuperV8 ooh baby I miss that car!).

    Whichever engine they chose to go with I was gonna support them regardless, it matters not to me whether it was the gMotor or MADNESS or Unreal engines etc. It's their choice and they've done their homework so they know which engine is best for them, not what the sim community "thinks" is the best for them.

    Regarding polish, well Reiza knew the rFactor engine and inner workings for many years through modding then GSC then more indepth with AMS. The transition to MADNESS engine is still new, but from what Renato has said some areas have been quick to pick up on whilst they are still getting to grips with others, the longevity of AMS2 will mean however that they will get every ounce of knowledge from it, I'm sure it will become a great product eventually if not from the first December release.

    I'm not overly fussed if they can't provide modding support, for starters modders "find a way" regardless so I'm sure we'll see plenty of community made content ports and then perhaps some scratch made stuff further down the line (same with ACC). Secondly though I tend to just drive official content for various reasons I won't go in to here, either way I'm happy.

    Finally it matters not to me what pcars2 was like, only tried the demo so never really gave it a proper chance. AMS2 is a separate product, it has nothing to do with pcars2 aside the obvious sharing of the same engine and that's all, apart from graphics any other comparisons are meaningless at this stage until we get our hands on it. But even then I'll ignore any comparisons and drive AMS2 for what it is not what another sim might be, roll on December:)
     
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  10. LokiD

    LokiD Registered

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    Renato has already said the same cars in ams2 already drive better than in ams1.

    It's an evolution ams needed. Can't wait.
     
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  11. mantasisg

    mantasisg Registered

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    Ok then
     
  12. Will Mazeo

    Will Mazeo Registered

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    [​IMG]
     
  13. hitm4k3r

    hitm4k3r Registered

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    I don't care if it's done quick, I care if it is done properly. And I see no way to get AMS2 up to scratch if they have to fix what isn't working in the Madness engine to implement their content and features in one year while having to get used to the tech and redoing their content as mentioned in the interview. That's as optimistic as S397 planning to revamp the UI in a few months. The AI and rules alone are worth years of work compared to what was there in AMS.

    And why should Renato talk about issues with AMS2 if he is trying to sell the game in six months? Ofcourse he will tell you that the cars drive better allready and that everything is piece, joy and sunshine as everthing else would be commercial suicide at this point. It was said, that they didn't have alot of options going forward, while having people up their neck asking for Reiza 17 (we have Summer 2019 by now), people who backed them since years to create that game wich should have been in development since pre-2017 and not October 2018 ... the rest of the story is up to your imagination. One little hint: suddenly (I)an Bell - the sent saviour of sim racing - came out of nowhere offering them a helping hand wanting only their best. And you can be sure it will sell like sliced bread because graphixxx :D

    Funny how people didn't care for AMS and now they suddenly do. I still see a slight chance that the game will be good in the upcomming years when things have settled down, but it is not a day-one-buy from me after the rF2 DLC.

    @mantasisg Ian Bell said, that they couldn't get the pysics to work as they wanted to using their superior tire model trying to blow every other sim out of the water.
     
  14. LokiD

    LokiD Registered

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    Backer for ams here trust me I've always cared. But this is just turning Into a dev bashing thread. Which I don't care for anymore

    Smell a lot of butthurt here cos reiza didn't choose the rf2 engine.

    Thats pretty sad
     
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  15. DrivingFast

    DrivingFast Registered

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    It seems that I am the only one disappointed here or elsewhere that Reiza is not choosing the physics engine of rF2, which is IMO by far far far the most realistic.


    Regarding the graphics engine, Madness why not, but the graphics engine of rF2 with improved shadows, overall performance and VR improvement and the addition of some effects (haze) would have been sufficient I think.


    What I still do not understand (sorry) is when Reiza chooses the graphics engine MADNESS, they choose WHAT as a physical engine ??
     
  16. mr.Sw1tchblade

    mr.Sw1tchblade Registered

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    Better ask Renato :)
    Or search " rf2 haters" on steam :)
    Best answer will be:because of time consumption.
    You are free to buy ams2 or not
     
    Last edited: May 28, 2019
  17. hitm4k3r

    hitm4k3r Registered

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    You think I am butthurt because I have a sceptical view on the whole topic of Reiza cooperating with Ian Bell? That's the problem with sim racing and gaming discussions - there are only extremes and when you try to apply logic that is based on over 5 years of experience with company XYZ it sounds like blasphemy. If you are not one of 200 people tagging a <3 you are a hater, fanboy of sim XYZ or butthurt. The only thing that interests me is that the sim racing genre moves forward wich I personaly don't see happening with that cooperation nor that engine. It has a few nice features but exhibits too many shortcommings based on the games that used that engine. How much of that is part of the engine or the game needs to be seen, but a good portion of scepticism has allways helped me to not get butthurt at the end.

    I also don't think that it would have been wise from Reiza to choose rF2 as the DLC alone hasn't been a smooth experience so far with rF2 lacking in too many areas that are a construction side right now. I think the whole backing program together with plans and estimations missed was a tad too optimistic and now Reiza needs to make the best out of that dilemma. That's my objective view on the subjective. If that is butthurt or not, no idea. I am just reading the interview and counting 1 and 1 together for myself. What's up with the people who allways swore on Niels' work? Suddenly he isn't needed anymore?
     
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  18. LokiD

    LokiD Registered

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    I meant generally around the Web not you maybe I misread. I want evolution too, and I though rf2 was it maybe it still is but there's lots of ongoing issues, and Renatos not a stupid guy.. If he thought this was gonna make their hard earned reputation falter im sure they wouldn't of picked madness..

    I'm hoping the reason pc2 was average was because of sms not the engine. But hey this is all speculation, but I'm honestly excited for what reiza can do. If its crap then I'll be the first to come here and say yes they fudged up here!

    Regarding Neil's from What I've read in the past he never really liked the rf2 tyre model for whatever reason, seems to me he's speciality is the rf1 model is it the pacjka model or something? Anyhow again with the seta model I think it's not his specialised choice, and he likes to get the most out of something if he doesn't understand it I think he stays away.
     
    Last edited: May 28, 2019
  19. hitm4k3r

    hitm4k3r Registered

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    All fine, no issue with your post.

    I don't think that Renato is stupid either. He clearly is someone with a passion for sim racing and motorsports with a wise choice of content that isn't out there in any other sim and the overall quality of AMS as a package shows his commitment. Where else do we get such a nice selection of historic and iconic tracks from different eras? Nowhere.

    But there can be a point when commitment and passion isn't enough. When you are under preassure - and there certainly is preassure when you have to fullfill a promiss based on business desicions and you are more than two years late, desicions that aren't playing out as you planned, it can get tricky. From my perspective, there was no choice.
     
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  20. Ari Antero

    Ari Antero Registered

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    Reiza Simracing Bonanza!
    $107,545 USD total funds raised, 123% funded on July 26, 2015.

    To ensure this is not a complete leap in the dark, below are some of the main points already stablished for our next project:

    • PC Racing Simulator on Steam, to be developed, expanded & supported for years after initial release;
    • Integrates all our licenses & assets (present & future) into the same platform with free core updates + paid DLC packages;
    • Release price estimated at US$ 39,99 (base package, not including DLCs);
    • Initial release planned for Q4 2016;
    • Includes majority of the content base in current sims + expands substantially on official licensed content & international tracks;
    • DX12 graphics engine;
    • Extensive audio & physics developments;
    • Dynamic weather & track conditions.

    DX12 ?
     

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