[REL] Reiza Pack Out Now!

Discussion in 'News & Notifications' started by Christopher Elliott, Mar 28, 2019.

  1. fab06

    fab06 Registered

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    it s like AMS .. it was not "modable ready" .. only some few modders have the unofficial agrements from REIZA ;)
    (the choice for a better quality in track convertion) and thx to patrick and his team :)

    hope that make move S397 (still no sparks in RF2 and many more thing in the core still not activeted as the material Friction)
     
    Last edited: May 25, 2019
  2. graphicaluserinterface

    graphicaluserinterface Registered

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    Automobilista is moddable because it's still rFactor. They didn't disclose information on what they added, that's different, but it did not fully hamper modding. They're going to a different ecosystem.
     
  3. Mister Bronze

    Mister Bronze Registered

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    Wasn’t expecting that video. I never had an issue with PC2 graphics so if Reiza can get the FFB and physics right then they will likely be onto a winner. I did wonder whether PC2 had some good stuff under the hood that didnt come through. Maybe Reiza have found some good potential. Gonna be a good Christmas.
     
  4. Will Mazeo

    Will Mazeo Registered

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    Actually they did, the Camaro files are not hidden and have everything they added to the game ;)

    You are right tho, PC2 is not moddable (officially)
    The reason I joined SCE/AMS back then was because EEC was moving to that sim so our GT3 and LMS mods were ported, without them I'd not have bought SCE to be honest. So idk if I'll buy this AMS2. I can only hope Reiza will keep releasing content in rF2, especially the tracks, that's the only way I can keep supporting them
     
    Last edited: May 25, 2019
  5. Nielsen

    Nielsen Registered

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    Without bashing anything then I think it would be an important reasoning to to ask the question: Why is it exactly the graphic engine from rF2 AMS have voted down?
    Is it because they have concluded that exactly this part of the rF2 sim has no future among modern sims?;)
     
  6. hitm4k3r

    hitm4k3r Registered

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    Could very well be the reasoning and it is quite obvious that a nice presentation sells your product easier. But the desicion to work with the Madness engine makes me wonder how much of the stuff that makes AMS a great package will be included in the coming title. The more I think about it, PCars 2 had so many shortcommings and limitations compared to AMS that were not connected to graphics and weather options, that I am really looking forward to how they are going to solve those issues. After the rF2 DLC it was quite obvious why they didn't use rF2 as a platform though. The DLC content still isn't up to scratch compared to S397 content and featuring all the features that it has in AMS. :)
     
  7. Akela_DE

    Akela_DE Registered

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    And what could that be ? :rolleyes:
     
  8. hitm4k3r

    hitm4k3r Registered

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    Terrible AI, much more limited options for race sessions, no FCY/safety car, terrible sound, very limited opponent selection and alot more. The only thing that PC2 was actually better at was the UI, visuals/weather, together with and VR support. The rest of the game is alot more show than anything else.
     
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  9. Nielsen

    Nielsen Registered

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    In this discussion (and the discussion in the official pC2 forum) people dont know the meaning of "using the pC2 Madness engine".
    Because if it means also to include pC2s physics engine and the tire model then the comming AMS sim will have nothing in common with either the existing AMS sim or rF2.
    So..

    NOTE: Ofcourse I dont know it either - but using some reasoning then it cannot include both the Madness physics and its tire model without being more or less pC3.:rolleyes:
     
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  10. DrivingFast

    DrivingFast Registered

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    New Automobilista = IMMEDIATE PURCHASE

    Very happy with the upcoming release.

    I pray that physics be those of rF2............
     
  11. fireballR18

    fireballR18 Registered

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    Great announcement. First class visuals with (and I don't have any concerns) phenomenal Reiza-FFB/physics and sounds. I'm pretty sure, Automobilista will receive a lot of love then, it really deserves for years.

    Beyond AMS2. Also great, that they will update and implement the turbo simulation of AMS in rF2. They did not have to do that, but this is the stunning philosophy of Reiza. Kudos to them.
     
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  12. DaVeX

    DaVeX Registered

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    Madness engine has his built-in physics engine (heavily based on rF one), Reiza is going to use it for their titlee too. This doesn't mean they are going to release a PC3 like title, look at TheGranTour game, it is based on rF2 physics engine but this doesn't mean it drives like it. So no matter if the physics engine has been used for other titles too, the difference is how you use it (fine tuning, adding code, scrapping useless features in favour of others, etc).
     
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  13. hitm4k3r

    hitm4k3r Registered

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    Excuse me but did I really just read that right? If it was S397, not implementing available core features on paid content, you can be sure that riots would have been the result. Turbos are a feature in rF2 since 2012, so I kind of expect that to be done by a professional team playing in the high ranks. That's a requirement and not a sign of goodwill in my book that they finish their work properly before moving on to new ventures.
     
  14. fireballR18

    fireballR18 Registered

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    Ups...sorry. The rest of the sentence disappeared. The last sentence should refer to the 2 new layouts for Imola, Reiza will bring as a gift for all owners.
    Sure, it's necessary to update the turbo as it is missing right now and I don't understand why.
     
  15. LokiD

    LokiD Registered

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    but still has more potential than rf2, I love rf2 but its like gotten stale somewhat , blame the UI blame ISI blame whatever..... just rf2 seems to be going nowhere!
     
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  16. hitm4k3r

    hitm4k3r Registered

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    If that's your impression, so be it. Only thing I can tell you is that people are talking since five years or more now, how rF2 is dead, that nobody plays it and that upcomming sim XYZ will be an 'put-in-your-sim-of-choice'-killer and the next best thing since sliced bread. And yet, we are here on a forum for a game that get's played since seven years with good reviews and a user base that inbcreased slowly over the years and iRacing that is still going strong with an engine routing back to NR2003. The reality has looked very different so far compared to what some people predicted and potential hasn't been used, where it could have been used. And this applies for all studios and products across the board. I am not even trying to tell people what they should like or not or that AMS will not be worth it - noone knows right now.

    But it is clear that people get on hype trains easily, to some extend understandable, but I am not blind enough to see that there are clear limitations within the Madness engine, that will be hard to solve for a small studio that isn't really well known for creating their own core engine and solving core issues. Maybe the mentioned cooperation with SMS can help, but the description under the teaser video is something that I read several years ago allready and SMS isn't exactly the dev studio that I trust to get their stuff together. And you as an avid AI user and offline racer should be the first one to know this.
     
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  17. LokiD

    LokiD Registered

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    forget sms this is reiza……

    goodnite!
     
  18. Corgan

    Corgan Registered

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    Really? I think it's the opposite...
     
  19. hitm4k3r

    hitm4k3r Registered

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    Please read the teaser video description again. It is a technical partnership between Reiza ans SMS.

    @Corgan Reiza never really used and developed their own engine. They have added little bits ans pieces but nothing in the scale of what sms, kunos or ISI/s397 did. AMS is a very polished product though. Let's see if they can achieve the same with SMS. By the end of the year we will know it.
     
  20. mantasisg

    mantasisg Registered

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    I think Reiza did good choice I doubt that they loose any physics, most likely will improve, and people will also find it somehow bad because if it will improve it will get different.

    I am sad though that rF2 engine wasn't chosen. I somehow had dreams that few teams could get united on developing a single same engine. But perhaps thats too much of a gamble and commercially makes less sense.
     

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