I'd like to raise the suggestion of a second RealRoad material that cuts out the racegroove and marbles stage so that it shall have less of an effect on performance than the "full" fatty RealRoad material. Access Roads or tarmac runoffs really don't need the racegroove and marbles stages, yet require the rain reflection stage. At the moment I can not differentiate and have to slap the full RealRoad material on them. In the case of modern F1 tracks that's a lot of polys that are unnecessarily taking up ressources for something that is never going to be used. Luc has mentioned he wants to see such a material as well but I want to reiterate the necessity of it again. Thanks to a tester who put in a lot of effort to track down I have a clearer understanding of just how bad RealRoad can affect FPS on cpu-limited systems. I could barely make the track work for him and I feel we could make tracks much more fps-friendly for no loss of quality or features.