How do I make real road and wet reflections work? I tried but I ended up with no reflections on the tarmac under rain conditions and with the tarmac like this: (note: I was playing with all the graphics and post FX on the maximum in this screenshot)
Make sure you have named instance with racesurface_ prefix in SCN; and _WET suffix in material name. For old real road shader, wet reflection is affected by spec map texture's alpha channel (have to be saved in DXT5). Quote from official Track Technology v3.0 PDF (page4-5, it covers all, read carefully): You can also take reference from Joesville in Dev folder. For IBL road shader, see https://docs.studio-397.com/develop...-guide-in-rfactor2/pbr-using-road-curb-shader . You can also reference LochDrummond in Dev folder.
Shall all objects you want to have reflected have their own reflection plane? (mentioned in the track documentation)