Real Road acceleration not correct?(needs verifying)

Discussion in 'Technical Archives' started by Rony1984, Jul 1, 2014.

  1. Rony1984

    Rony1984 Registered

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    Hi all,

    Just noticed this possible issue with Real-Road. I was playing around with the RR settings at Lime Rock and did the following:

    1. started a practice with the RR multiplyer at 15x and heavy rain set for throughout all the session. Then accelerated the time for about 5 min to let the track be fully inundated as I think there was a bug that prevented the road from being full wet instantly from the beginning of a session(correct me if I'm wrong):).
    2. then went directly on to race with 20 AI and a clear sky(no quali selected). Edit: and the most important, how could I forget, the acceleration rate at normal.

    During the race there happend to appear a dry line, a broad one, not just a hint of a dry line, within a couple of corners. I know 20 cars move a lot of water, but this really seemed to fast to me. At first I was driving one of the URD cars with a field of mixed URD and APEX. I thought that the settings for those cars concerning the amount of spray they produce might be wrong and hence switched to ISI's C6, with the same result. Down below 2 screenshots of the session settings at Lime Rock. Like stated above, I haven't verified this possible issue with any other circuits yet. So maybe a Lime Rock issue or am I completely overlooking something?:)

    Greets,

    Roland

    View attachment 13389

    View attachment 13390
     
    Last edited by a moderator: Jul 1, 2014
  2. Terence Groening

    Terence Groening Registered

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    Thanks. Simple typo caused the qualifying setting to be used for race and vice versa. Oops.
     
  3. Rony1984

    Rony1984 Registered

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    Your welcome:)
     

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