@ilgrillo Yes I should try, and I want to, but waiting for main build stable update.
I can't comment very well on pressures, don't know for sure what amount of pressure increase and in how fast it is expected to happen. But there is a difference, and I'd trust simulation for now.
The most important things to feel differences is to feel differences in tire wear and laptimes. Tire temps management obviously should be different as well, and eventually tire pressures too. But as I suggested before it might be reasonable to end up with similar figures, while doing different laptimes at different track temps. At optimum temps/pressures you'd have optimum wear, at optimum grip, yo uare capable to actually make tires work much harder which results in faster laptimes and tires becoming just as heated, but you do it by sliding tire a whole lot less past optimum slip ratios and slip angles. At too low or too high temps you might not be able to achieve optimum grip. When too cold you'd be sliding more and earlier due to tires not being at optimum temps, and by sliding you'd eventually get tires up to optimum temps and pressures, but it probably would be by the end of the turn, or even after the turn. Which is why you get worse lap, but see good pressure and temp in the screenshot you share. When in too hot temps, you might end up overheating the tire too much by certain phase of a turn, depending on how intense curves goes one after another, and how long they are, also eventually after some laps much more rapid wear should be noticeable and sliding itself should be immediately noticeable as more severe, unless tires are designed to run at furnace temps.
Some tires I have modded, I intuitively madea little bit thicker than it was in source tires made by ISI. I just found fluctuations of temps too rapid, which is actually one thing that adds up to things like getting down to rather similar temps soon after a turn independently how hard you drive and perhaps even how hot it is, even if it is very hot, but it is still cooler than tire. There are more parameters in tires for each individual car in the sim, which can make differences right or wrong they are. Can't wait to test my own cars lolThermalDepthAtSurface = The depth of the temperature sample layer used for contact properties
(i.e. grip and wear); if provisional second layer is disabled, tread will never be allowed to get thinner
than this value. Not recommended to push below the default value of 0.0001, as the accuracy of the
thermal conduction may suffer. Higher values will reduce temperature fluctuations felt in tyre
surface temperatures which are used for contact properties. Lower values would increase the
conductance, increasing fluctuations but as stated may create accuracy problems if the rate of
conductance is too quick for the physics sampling rate.
Last but not least grip is actually result of a system which includes tire and tarmac surfaces. There is even a parameter in rF2 which regulates how much of it should depend on a surface, I recall it is less than 15%. For example, when tire skids over tarmac the bit of tarmac is overheating instantly too.
I suspect that for real road 2.0 they only simulated the tire surface based on the asphalt temperature and not based on the tire shell temperature which in turn is affected by the asphalt temperature.
Otherwise, there is no explanation why tires temperatures and pressure do not change with 50°C difference between stints.