why the mirrors, the real mirrors of the car, do not show the real picture??? part of the own car, road and env... it would be nice to have rendering similar to iRacing to be clear if the model of the car i right and the mirrors position too... should not be a problem. instead of haveing a small fake window... low res too...
Do these PLR settings help? Self In TV Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all) Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all) * Also, if you want to see everything (road etc) in the mirrors, maybe this one: Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file Put that on 0 and it should stop cutting out things the track maker is hiding to help framerates.