Real Head Motion for rf2 rebooted 1.0.3

Hello!
Thank you very much for replying.
I've read it.
What I don't know is how and where to apply the profile to modify the cabin movement data.
 
I'm missing the exe file to configure the plugin.
I have the dll and the xml.
There is no exe file.

You should (normally) edit the game’s head physics to zero, via the game UI and/or json file.

Then the plugin config is in the xml file, as explained in the first post.

That’s it.
 
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