Hey, I'm having some issues getting my RCD files to work. For context I am trying to make talent files for the AI for the Tatuus T.318. Here is the structure of my E:\SteamLibrary\steamapps\common\rFactor 2\UserData\player\Settings\Tatuus_F3_T318_2018 Folder. I gave everybody the exact same talent settings (apart from one - Alessio Deledda) to see if it was working by making him really slow. Here is the rcd file of Alessio Deledda: //[[gMa1.002f (c)2016 ]] [[ ]] Asia { Alessio Deledda 2021 { Team = Pinnacle Motorsport Component = Tatuus_F3_T318_2018 Skin = alt.mas VehFile = ASIA_F3_HIB94E9309.VEH Description = 10 Alessio Deledda Number = 10 Classes= Tatuus F.3 T318 Asia Tatuus F.3 T318 F3Asia F3Asia21 Category= Tatuus, Tatuus F.3 T318 - F3 Asia 2021 Aggression = 12 Reputation = 12 Courtesy = 12 Composure = 12 Speed = 12 QualifySpeed = 12 WetSpeed = 12 StartSkill =12 Crash = 0 Recovery = 12 CompletedLaps = 100 MinRacingSkill = 90 } } However this has absolutely no effect on the AI. The AI loads in fine with the correct skin etc, just the talent settings aren't working. Here is a sample .rcd file of what everyone elses looks like. The only differences is the team names and driver names. //[[gMa1.002f (c)2016 ]] [[ ]] Asia { Guanyu Zhou 2021 { Team = Abu Dhabi Racing by Prema Component = Tatuus_F3_T318_2018 Skin = alt.mas VehFile = ASIA_F3_HIB94E9309.VEH Description = 33 Guanyu Zhou Number = 33 Classes= Tatuus F.3 T318 F3Asia F3Asia21 Category= Tatuus, Tatuus F.3 T318 - F3 Asia 2021 Aggression = 80 Reputation = 80 Courtesy = 80 Composure = 80 Speed = 100 QualifySpeed = 100 WetSpeed = 90 StartSkill =100 Crash = 0 Recovery = 80 CompletedLaps = 100 MinRacingSkill = 90 } } I really have no clue where to go from here. Any help is appreciated, thank you!
Hi It seems in Your RCD some strings are missing.... And the RCD is not compiled as it should be. For example: //[[gMa1.002f (c)2016 ]] [[ ]] Asia { default { StepDistance = 3.5 StepSpeed1 = 18.9 StepSpeed2 = 33.0 StepSpeed3 = 45.6 StepSpeed4 = 57.4 StepSpeed5 = 68.7 StepSpeed6 = 79.4 StepSpeed7 = 89.9 StepSpeed8 = 100.0 DrivingLine = FASTEST CorneringCaution = ..... OverSteerThrottleReaction = ..... UnderSteerEffectOnThrottleMulti = .... UnderSteerEffectOnLineMulti = ...... FearOfWalls = ....... } Guanyu Zhou 2021 { Nationality = China DateofBirth = ..... Starts = .... Poles = ..... Wins = 21 DriversChampionships = 0 Aggression = 80.0 Composure = 80.0 Speed = 100.0 QualifySpeed = 100.0 WetSpeed = 90.0 StartSkill = 100.0 Crash = 0.0 Recovery = 80.0 CompletedLaps = 100.0 MinRacingSkill = 90.0 } } You can put in ".........." the values You retain are better for your mod. What I reported are the essential strings for RCD files: they are required for working for AI drivers. About skins, honestly, I don't know.... For AI drivers, of course, check also the Class of cars ( should be exactly the same in RCD....in Your case: Asia ), and the name of the drivers ( should be the same reported in veh file)
No they're not. The OP's talent file is already even too extensive (Courtesy and reputation don't even do anything in rF2 as far as I know). The actual problem here is the Classes definition. If you set it to something else than what it is by default, the AI class can be found in-game but doesn't actually apply the parameters. To my knowledge the only way to make this work is to remove the Classes (and probably Category) lines. Then select the original class they were added to, set AI count to 0 and start the weekend with practice enabled. You'll have to add all your desired opponents manually during practice.