RCD Talent Files Not Working - Help Needed!

Discussion in 'Modding' started by NeedHelpRCD, Mar 21, 2022.

  1. NeedHelpRCD

    NeedHelpRCD Registered

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    Hey,

    I'm having some issues getting my RCD files to work. For context I am trying to make talent files for the AI for the Tatuus T.318.

    Here is the structure of my E:\SteamLibrary\steamapps\common\rFactor 2\UserData\player\Settings\Tatuus_F3_T318_2018 Folder. upload_2022-3-21_20-6-56.png

    I gave everybody the exact same talent settings (apart from one - Alessio Deledda) to see if it was working by making him really slow. Here is the rcd file of Alessio Deledda:

    //[[gMa1.002f (c)2016 ]] [[ ]]
    Asia
    {
    Alessio Deledda 2021
    {
    Team = Pinnacle Motorsport
    Component = Tatuus_F3_T318_2018
    Skin = alt.mas
    VehFile = ASIA_F3_HIB94E9309.VEH
    Description = 10 Alessio Deledda
    Number = 10
    Classes= Tatuus F.3 T318 Asia Tatuus F.3 T318 F3Asia F3Asia21
    Category= Tatuus, Tatuus F.3 T318 - F3 Asia 2021
    Aggression = 12
    Reputation = 12
    Courtesy = 12
    Composure = 12
    Speed = 12
    QualifySpeed = 12
    WetSpeed = 12
    StartSkill =12
    Crash = 0
    Recovery = 12
    CompletedLaps = 100
    MinRacingSkill = 90
    }
    }

    However this has absolutely no effect on the AI. The AI loads in fine with the correct skin etc, just the talent settings aren't working.

    Here is a sample .rcd file of what everyone elses looks like. The only differences is the team names and driver names.

    //[[gMa1.002f (c)2016 ]] [[ ]]
    Asia
    {
    Guanyu Zhou 2021
    {
    Team = Abu Dhabi Racing by Prema
    Component = Tatuus_F3_T318_2018
    Skin = alt.mas
    VehFile = ASIA_F3_HIB94E9309.VEH
    Description = 33 Guanyu Zhou
    Number = 33
    Classes= Tatuus F.3 T318 F3Asia F3Asia21
    Category= Tatuus, Tatuus F.3 T318 - F3 Asia 2021
    Aggression = 80
    Reputation = 80
    Courtesy = 80
    Composure = 80
    Speed = 100
    QualifySpeed = 100
    WetSpeed = 90
    StartSkill =100
    Crash = 0
    Recovery = 80
    CompletedLaps = 100
    MinRacingSkill = 90
    }
    }

    I really have no clue where to go from here. Any help is appreciated, thank you!
     
  2. Nicola59

    Nicola59 Registered

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    Hi
    It seems in Your RCD some strings are missing....
    And the RCD is not compiled as it should be.
    For example:

    //[[gMa1.002f (c)2016 ]] [[ ]]
    Asia
    {
    default
    {
    StepDistance = 3.5
    StepSpeed1 = 18.9
    StepSpeed2 = 33.0
    StepSpeed3 = 45.6
    StepSpeed4 = 57.4
    StepSpeed5 = 68.7
    StepSpeed6 = 79.4
    StepSpeed7 = 89.9
    StepSpeed8 = 100.0
    DrivingLine = FASTEST
    CorneringCaution = .....
    OverSteerThrottleReaction = .....
    UnderSteerEffectOnThrottleMulti = ....
    UnderSteerEffectOnLineMulti = ......
    FearOfWalls = .......
    }
    Guanyu Zhou 2021
    {
    Nationality = China
    DateofBirth = .....
    Starts = ....
    Poles = .....
    Wins = 21
    DriversChampionships = 0
    Aggression = 80.0
    Composure = 80.0
    Speed = 100.0
    QualifySpeed = 100.0
    WetSpeed = 90.0
    StartSkill = 100.0
    Crash = 0.0
    Recovery = 80.0
    CompletedLaps = 100.0
    MinRacingSkill = 90.0
    }

    }

    You can put in ".........." the values You retain are better for your mod.

    What I reported are the essential strings for RCD files: they are required for working for AI drivers.
    About skins, honestly, I don't know....

    For AI drivers, of course, check also the Class of cars ( should be exactly the same in RCD....in Your case: Asia ),
    and the name of the drivers ( should be the same reported in veh file)
     
  3. Rujasu

    Rujasu Registered

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    No they're not. The OP's talent file is already even too extensive (Courtesy and reputation don't even do anything in rF2 as far as I know).

    The actual problem here is the Classes definition. If you set it to something else than what it is by default, the AI class can be found in-game but doesn't actually apply the parameters. To my knowledge the only way to make this work is to remove the Classes (and probably Category) lines. Then select the original class they were added to, set AI count to 0 and start the weekend with practice enabled. You'll have to add all your desired opponents manually during practice.
     

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