Weidenring It joins the other three circuits, Download link in first post there is still a couple of them Rx Hexenwald & Rx Hunsberg
Now we only need someone to get permission and be able to convert the best of the older RX tracks from rF1. Things like Glosso, Valkenswaard, Estering, Brands. Possibly Lyngås and Lydden as well.
After analyzing the layout I already have in edition a sketch of the Antonio Vadillo Municipal Circuit. (Así suena mejor, jaja) With this track I will take more time because I intend to make the main buildings. If someone offers to make them it would be of great help. For the moment I will focus on the original layout (second image) and, if I finish it successfully, I will include the proposal.
Looking back at this... it looks really ungrateful. @Brutten @Corti this was not the intention. I am really grateful for the tracks being brought to rF2! <3
working on the last track ... I already have a functional basic version (beta). @atomed this time we have a version with and without chicane
Fantastic news, I'm falling in love with this racing style. Now I only need to learn to use the handbrake
Final phase of editing in rFactor. Checking aiw and tuning shaders. I think it will be ready for this coming weekend.
Great tracks! This is fantastic! Thanks! Do you know some way to reduce the amount of dust behind the cars? I think the dust effect is a bit excessive for this kind of tracks, it doesn't bother as much on tarmac circuits for obvious reasons.
Ha ha ha ha... (sorry) thanks. This is from yesterday: https://forum.studio-397.com/index.php?threads/tdf-powder-definition.72741/#post-1109122
That's a pity. I thought there would be some parameter in the JSON files that could change the dust tail. Has someone asked this change to the dev team? It might be an easy change that could even improve performance.
The problem, it seems, is that the particle system is blocked. In rFactor 1 it was configurable. This is another issue that, I hope, will be corrected in the future.
Hexenwald-Ring ready for download in Steam WorkShop. Small touch -ups on all tracks. First post updated enjoy!
Well, the time has come. Accomplished the goal of contributing two circuits from scratch to @Corti's project. I have updated the gravel behavior of the Choqueiro circuit. So I have sent the links to Corti to update the first post. Now we have to race online...