Hi guys i have a problem with the implementation of the rain effects on the windscreen. I am working on the URD EGT cars for our league. I don't have access to the original max-files. So i export them to .fbx via 3DsimED. After this i redo the material properties / asign the new shaders for the internal/external windscreen. Basically i follow the dev instructions (i hope i understood everything right). This is working for the internal windscreen but not for the external. The effect on the windscreen outside is some kind of shifted to the top of the windscreen. You can see the problem in the attached pictures. Can anyone help me?