Racetracks with AI

Discussion in 'General Discussion' started by Gleidson, Aug 3, 2017.

  1. Gleidson

    Gleidson Registered

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    I know that the intention of RFactor 2 is the online races, but there is a content for offline, but finding good clues to run offline is almost impossible, even more than virtually none of them comes with the block line configured.

    Is there any site with good clues to run with AI or 397 studios think about fixing the official tracks by adding the AI blocking line?
     
  2. MarcG

    MarcG Registered

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    What Official tracks dont have the Block path? Only one I know of is Malaysia North Loop and I have Bug Reported this.
     
  3. Emery

    Emery Registered

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    According to the list I compiled about 1.5 years ago, Malaysia v1.58 North & South Loops and Tiger Moth Aerodrome RC1 v1.02 didn't have BLOCK paths.

    All other official tracks & configs at that time had BLOCK paths. That was a total of 45 configs and only 3 were without BLOCK paths.
     
  4. Gleidson

    Gleidson Registered

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    So the problem must be the AI, because yesterday I made a race of US2000 and the AI did not advocate its position, on a clue that has the line BLOCK, in most of the clues I use, I myself put this line but it seems non-existent, the AI does not stand for position.

    Another thing, in full yellow flags, the AI always makes crazy lines, it turns from one side to the other in the middle of the straight, never follows a normal line and it causes collisions and if it has raining, rounds, how to resolve this?
     
  5. Gleidson

    Gleidson Registered

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    I still have the same problem, I apply the BLOCK line on a track and it does not work, I just added it to ISI_Montreal_2000 and nothing happened. Are there any other settings for AI to use the BLOCK line in races?
     
  6. Paulmarc

    Paulmarc Registered

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    From my own experience I get the Block path working as long as I make it as follows: drive the block path in the same way as the fastest path ( I drive exactly the same line), then just before every turn I change the path by blocking, I imagine I am blocking a car which is trying to overtake me outside the fastest path. Then once I have finished the turn I go back to the fastest path, until I reach the next turn where I will repeat the same process. Hope it helps. Cheers.
     
  7. MarcG

    MarcG Registered

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    Tip: You can also use the BLOCK path on long straights to simulate the AI driver throwing you off his/her Draft.
     
  8. Gleidson

    Gleidson Registered

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    I make the BLOCK line as if it were on a defensive line, closing the way in the corners, getting inside the corner, but the AI only walks in the fastline line, as if the BLOCK line did not exist, during the race it is only put side and pass, do not defend position.
     
  9. MarcG

    MarcG Registered

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    if you followed the tutorial PDF then it should work, maybe there's something wrong, when naming the Path it has to be BLOCK (capital letters) not block or Block IIRC.
     
  10. Gleidson

    Gleidson Registered

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    I followed the PDF of the tutorial yes, it was done that way and named as BLOCK
     
  11. MarcG

    MarcG Registered

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    Maybe you need a bigger BLOCK path for the AI, as in pull out into a defensive line a bit earlier than you might think and try that.
     

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