Does anybody know a work-around for the issue in RF2 in where the race specific skins don't work. It works well in RF1 but not RF2. The below is from the FVR 2021 mod, in RF1 this would work, in RF2 not. Anything possible? So below if in Australia it should use ALTKGR26_au21AGP.dds, if in Tasmania it should use ALTKGR26_au21TAS.dds TrackLivery="G.P. de Australia, ALTKGR26_au21AGP.dds" TrackLivery="Australian Grand Prix, ALTKGR26_au21AGP.dds" TrackLivery="2113_Melbourne, ALTKGR26_au21AGP.dds" TrackLivery="Tasmania Microsoft Office 365, ALTKGR26_au21TAS.dds" TrackLivery="Falken Tasmania Challenge, ALTKGR26_au21TAS.dds" TrackLivery="Symmons Plains 2113, ALTKGR26_
Has this? // DefaultLivery="PREFIX" // PREFIX is the base texture map name, assumed to be BMP unless specified // PitCrewLivery="PREFIX" // This is only needed if it differs from the default livery PREFIX // TrackLivery="TRACK, PREFIX" // TRACK is the track name as defined in the event GDB // TrackLivery="TRACK, PREFIX" // For example, "2104_Toban" // TrackLivery="TRACK, PREFIX" // You can have an infinite # of these lines
I couldn’t get this to work, in the end I simply added all the skins to the mas file and then change the .veh to match the skin I wanted the ai to use for literally every .veh. Works, but quite manual. Ideally a small batch program would fix this with the ability to read and change each the default skin in the .veh for each one.
Can anybody assist here? I had a look at the Skipbarber mod @Woodee It seems the mod it not using specific races liveries, but potentially upgrades. As you can see where my screenshots - they are both .veh files and both reference the same skin. And looking through the .veh file they all reference different default skins. Does anybody know of any RF2 mods that does actually have different liveries using the same .veh? Eg) A F1 mod that might have tobacco liveries and non tobacco liveries automatically controlled within the .veh?
You reckon its possible to do via a script as a work around? So as buzz hornet says - add all your skins to a mas. Eg) defaultskin.dds, Rnd1skin.dds, Rnd2skin.dds Provided the naming convention is the same for all veh Script looks at the default skin.dds and the script read and replaces it with Rnd1skin.dds for all .veh?
@Alex Sawczuk @Coutie @Devin Any chance you guys could look at this at Q2 for a resolution? As stated it works perfectly in RF1 and used to work in RF2 - hopefully it’s an easy fix as it’s not new functionality just something that broke somewhere along the line. Would make a lot of people happy and encourage season skins as well. Hopefully some clever eyes on it can address this. Here’s hoping.