Race rejoin Lag and limitations

Discussion in 'Bug Reports' started by MaD_King, Aug 24, 2014.

  1. MaD_King

    MaD_King Registered

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    Hello, we tested yesterday the rejoin function for online races and we notice some issue.

    When a car join in race there is a lag on all the drivers in race. Is there a way to reduce this?

    In the options: we used 0
    "Closed Race Sessions#":"0 = open to all (currently N\/A), 1 = open but drivers will be pending an open session, 2 = closed",

    There is no way to limit the join to the only driver that have participate to a one of the previous session, anybody car rejoin with value at 0.
    We need to get an option to limit the rejoin to the drivers that was connected to the server on Practice, Qualif, Warmup.

    The question is to manage the drivers that are disconnected and was the swapping driver running that have not necessary run a previous session. So we need too to allow the drivers to reconnect if they was driving in race (after a driver swat for example).

    This is a way to memorise on client side the cars already loaded in previous session and have them preloaded in memory to avoid the lag I think.

    Another option could be, only allow rejoin to the driver that take the start of the race, and the one that have made a driver swap in race to rejoin, this will avoid the lags because all the car are already loaded at start of the race, so no lag on loading.
     

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