Question about night lights and DX11

Discussion in 'Track Modding' started by rigodon, Mar 14, 2018.

  1. rigodon

    rigodon Registered

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    Hi, I'm having this horrible glow in helmets with night lights:

    casco.png

    So, I'm wondering what should I edit? Omni lights intensity and/or color? or maybe some property in the helmet GMT?

    Thanks a lot
     
  2. rigodon

    rigodon Registered

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    Maybe I'm missing something, but I already checked that page before asking. For objects using the T1 shader, I could fix it by aplying a maximum output level of 200 to textures. But the FISI 2012 helmet is using the Bump Cube Specular Map T1. I tried reducing the output level of the helmet texture, with no luck. I tried editing the helmet material, and set Specular color to c8c8c8. Also edited the Fresnel Specular and Fresnel Reflection properties, with no luck. This is why I was thinking about editing the track lights.

    Any ideas?
     

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